Get Lich or Die Tryin’

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The best thing about Get Lich or Die Tryin isn’t just the awesome rap, or the hilarious color commentary, or the fantastic call-out of Twilight, but actually, for me, the best part is the gratuitous use of an old Scooter track called Cold as Ice!

(which itself is a sampling of an older dancefloor track by a band called StarSplash, called Cold as Ice, which of course all of this is a cover of the 1977 Foriegner song of the same name, Cold as Ice. But ANYWAY!)

Seriously though, since our days of dealing with Arthas as the primary villain are winding down, this is a great way to pay a little respect to the big bad dude who’s been making our lives difficult since we washed up on the shores of Northrend. We love you, big guy. Now give us some loot – like those T-shirts your boys are wearing!


All The Ninja Raiders

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It’s been a while since I posted just a hilarious video, so have this one – Embersolte’s cover of All The Single Ladies by Beyonce, spun up for World of Warcraft, called All The Ninja Raiders!

I specifically like the line “If you liked it then you should have rolled need on it.” So true. I mean, not that I would ninja anything ever! I’m…just saying, that’s all. Just saying.

Read the description of the video to see where you can download the mp3!


Web Access and a “Premium” Auction House on the Way?

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The word came down on the official forums today that there may be some new features coming to the armory soon, including some kind of web access to the in-game auction house, and additionally “premium” features on the auction house that will likely cost some form of real money. What those “premium features” will be and what they’ll get you though all remains to be seen.

Here’s what Bornakk said on the forums:

Since the launch of the World of Warcraft Armory, we’ve been regularly releasing updates and new features designed to help players stay connected to the game even when they’re not logged in. Today, we wanted to give you a heads-up about a new service now in development that will let players access the Auction House directly through the Armory website or Armory App for iPhone or iPod touch.

While there are still plenty of details to be worked out, we’re designing the service to offer auction functionality similar to what’s available in-game. Players have been requesting — and we’ve been hoping to implement — a feature like this for a long time, and we’re excited that the Armory and the game have evolved to a point that makes it possible.

This is a fairly complex service to develop, due in large part to its unprecedented integration with the game, so we don’t have an exact release date yet. It’s important to note here that certain elements of the service will be premium-based, which we’ll go into more detail on once the service functionality is finalized. As with all of the services we offer, we plan to integrate the Auction House and Armory in a way that won’t disrupt the gameplay experience, and we won’t release it until it meets the quality standards that we’ve set for our other features and services. You may be seeing bits and pieces of the Auction House service pop up in the test builds we use for the public test realms as we go through the process of internal testing. We’ll have more info to share with you here and at http://www.WorldofWarcraft.com as we get closer to release.

Very cool – soon we may be able to manage our auctions from the office, for those of us who just can’t get enough of the AH, and for those of us who wait to log in just to “pop on and check our auctions” may be able to head to the Armory and do that after logging in there instead.

All in all, more features will be introduced shortly, so it’s just a matter of time until we see the improvements.


[Spoiler Alert] Fall of the Lich King Cinematic Unveiled – (Working Video)

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I’m the type of person who loves to spoiler myself on things like this, but I absolutely hate spoilering other people – so if you’re not interested in finding out what happens when we eventually confront Arthas in Icecrown Citadel and what happens with him and other major figures up to this point, stop reading now!

Seriously, the video of the cinematic is after the jump. DO NOT CLICK if you don’t want to be spoilered. If you do want to be spoilered however, please, by all means, read on.

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What’s Your Warcrack?

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This crossed my mind when I heard someone say something to the effect of “there’s something fundamentally wrong with people who do nothing but PVP.” I thought it over, and remembered that I PVP occassionally, and while it’s not the highlight of the game for me, it’s definitely part of the experience. I’ve been on an Arena team, and I hit up the battlegrounds when I’m bored or have nothing else to do (that doesn’t happen so much now that there’s the Dungeon Finder though!) and I know a lot of people who play the game entirely for PVP, and while they definitely have their own likes and dislikes, they’re only slightly different than people who obsess over raiding and experiencing endgame content.

Are obsessive PVP’ers really that different than people who are so obsessed over PVE that they run guilds like military formations? Probably not – they’re just inspired by different aspects of the game. For hardcore PVPers, their “warcrack” is the thrill of stabbing another player in the back, or outwitting a competent opponent, or exploting someone else’s mistake. For PVEers, it’s about the loot you want to drop and killing a boss in record time, getting an achievement or executing a strategy flawlessly. For RP’ers it’s about building a character’s story and personality, interacting with others. For quest-lovers and story-lovers like me, it’s about earning reputation, identifying with factions, collecting tabards and titles.

That’s right – the thing I just can’t get enough of? Tabards and titles. I need them. Some of them come with raiding, and since I tend to lean towards PvE anyway, it all works out. I understand the thrill of the raid, the adrenaline of a good PVP duel or closely won battleground, and they all appeal to me, but man do I have a bank full of tabards, and holiday events just don’t have the same appeal to me if there isn’t a title available at the end.

Some people are like this about pets, and I understand that too. What about you? What is it about the game that you live for, that you just can’t get enough of? What’s your Warcrack?


Hunter Power Auras Tips from HuntsmansLodge.com

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My main is a hunter, so I can appreciate tips like this – the post is written for and tailored to hunters, but the flexibility of Power Auras is all but legendary. You could tie this same arrangement and set of alerts to just about any class and series of abilities! If you do play a hunter, or your main is a hunter, you’ll probably get a lot more out of this amazing post on Power Auras tips over at HuntsmansLodge.com.

It’s a little old, but it’s a more than definitive guide to getting power auras set up for a leveling or a raiding hunter (although raiding hunters will reap the most benefit – if you’re leveling and want to train yourself for raiding, you’ll get a lot of good use from this too) or just making yourself familiar with the add-on so you can tweak it and add your own customizations later on.

I went with some of the default scripts that Garwulf has in the post, and I already can tell a difference – I’m much quicker on the draw than I used to be, and I like that a lot.


Armory Gets Updates: New Looks, 3D Models, Animations, and More!

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The Armory got a couple of upgrades this week, most notable of which the ability to zoom in and out on your character, see what their gear looks like on their body, and even play animations all from within your browser. The layout of the character window changed significantly as well, and shows a player’s recent activity as well as their achievements, spec, off-spec, and other stats in the same window.

Here’s what the Armory Upgrade Page has to say about the changes:

Every character profile now has a 3D model viewer that displays the character in his or her currently equipped gear, and accurately displays the character’s physical features, hairstyle, and helm/cloak display as they appear in-game. Mousing over the character model window brings up a control panel with the following controls (try it now with the character to the right!):

  • Camera controls: To rotate the camera around a character, click and hold the left mouse button while moving the mouse left and right, or click the arrow buttons in the top left of the window. To zoom in and out, use the mouse wheel while hovering over the character window, or click the zoom buttons in the top left of the window. To move the character within the frame, right-click and drag the character in the window (or on the small square in the bottom left corner of the window).
  • Animations: Each character has a selection of animations that they can perform. Use the arrows next to the animation’s name to cycle through them. The available animations are determined by the character’s class and currently equipped weapons.
  • Capture pose: If you are logged in, you can set the default pose of any character on your account. Use the camera and animation controls to create a pose, then click the save icon to set it as the default. All visitors to the character’s profile will then see the character in that pose.
  • Play controls: The rewind, pause, and fast forward buttons allow you to fine-tune a pose for a character.
    Fullscreen mode: You can view the character in a fullscreen display against a selection of backgrounds. All controls will continue to function in fullscreen mode.
  • Embed: You can embed a standalone, interactive version of the character’s model viewer in a compatible website, such as a social networking site, guild website, or forum.
    Options: Extra options include selecting a background in fullscreen mode and toggling the display of a character’s helm, cloak, or tabard.

Those are some pretty cool upgrades! If you haven’t looked at your character on the Armory since the changes, you should definitely head over and look; it’s a world different, and in a very good way.


Blog Azeroth Shared Topic: Looking Back at The Beginning of Wrath

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Remember that? (Seriously Blizzard, we’re still waiting for those new dances, what the hell – you promised them in the trailer!)

That trailer was our first glimpse of Northrend, our first taste of some of the sights and sounds we would see in Wrath of the Lich King before it was released. We were all level 70 running about Outlands when that teaser was released, and we were wondering what exactly was in store for us.

Looking back it’s clear that the teaser was created long before a lot of the content of what we now consider Northrend was completed – we really only see Howling Fjord in there – maybe a little Dragonblight, and maybe some Borean Tundra, but we certainly don’t see Storm Peaks, or Icecrown, or Grizzly Hills, or even Zul’Drak. Looking at the teaser now is actually specifically interesting considering the debate now over what Arthas’ eventual fate may be.

Considering at the beginning of the trailer we hear Arthas’ voice in almost a normal, human tone, and over the course of the trailer his voice becomes more echoed and disjointed, finally ending in something of the dual-voice deep, rumbling echo that we’re accustomed to now (even though even that voice was eventually replaced with the final Arthas) showing his progress to become who he is now from the person he once was. It’s almost a human-sounding Arthas, reminiscing over his personal history. It also makes me wonder whether we’re giving Blizzard’s story-writers the short end when we wonder if they have this all planned out or they’re taking it as it comes: there’s always been this notion that eventually all of your work against Arthas serves to put yourself in his shoes. Even that makes me wonder about the inevitable climax, Shadowmourne, and the whole notion that someone has to be the Lich King, lest the undead go mad and ravage Azeroth unchecked.

Lore and rumors aside though, Wrath has come a long long way since the beta and since the launch. We’ve seen zones unlocked one at a time, we’ve seen instances opened up, we’ve seen several content patches, we’ve seen classes evolve, be tweaked, buffed, nerfed, and more. We’ve seen the fall of arena-based PVP to the point where even Blizzard says they were a mistake; that they messed up with the way they implimented it, and the rise of battleground, massive PvP with the introduction of battleground after battleground after battleground in patches over the course of the year.

We’ve seen the rise of the Argent Crusade and the Kirin Tor as the major factions to stand against Arthas, and the bitter conflict between the Aldor and the Scryers half-heartedly replicated with the cold-war between the Sunreavers and the Silver Covenant. We saw the fall and the subsequent rise again of resilience as a worthwhile stat, we’ve seen itemization change significantly with the introduction of armor penetration and a heavy emphasis on haste rating. We’ve even seen the basic graphics of the game change. So much has changed since The Burning Crusade.

I’ve just listed a number of things that have changed, but some of the things that have most affected me personally have been the significant talent changes most of the classes have felt at some point or another during the course of Wrath. I’m still recovering in some ways from the Great Hunter Nerf of 08, when Beast Mastery saw its monstrous DPS slashed and the bulk of raiding hunters moves to other specs like Survival and Marksmanship. I’m loving the rise of the Retribution Paladin as a top-notch DPS spec even in a hybrid class, and I’m loving the way Mages have had their talents reworked so that all of their specs are at least somewhat viable.

What about you though? When you look back on Wrath of the Lich King, what do you think has changed the most? What’s mattered the most to you over the course of Wrath? The evolving story and lore? The class changes? PvP? Dungeons and instances? Shout it out in the comments!


Blog Azeroth Shared Topic: Warcraft 2009 Year in Review

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2009 was quite a year for the World of Warcraft – the launch of Wrath of the Lich King was late 2008, and most of us spent the holidays and wee months of 2009 exploring Northrend, the announcement of the next expansion, Cataclysm, a host of incredible changes to the game, from the Dungeon Finder most recently to the ability to change your character’s race to the announcement of a Warcraft movie (and it’s director).

Over at Blog Azeroth, an interesting shared topic came up for this week: to do a common retrospective against the previous year and some of our personal highlights. The questions are really thought provoking, so let’s give them a whirl:

  • What did you do in the World of Warcraft in 2009 that you’d never done before?
    * Leveled a second 80! This may surprise a lot of you, but I’m pretty casual. I love to run dungeons and raid, but I’m not on every night, and I’m not on for hours every time I’m on. The weekends I can find myself playing for hours on end, but I had only had one character at level cap since vanilla. I changed that this year by leveling my ret pally to 80. I still don’t play her as much as my main, but she’s there if I need her.
  • What was your favorite new place that you visited?
    * This is a toughy. I suppose I would have to say it was Howling Fjord – up until then I had pushed all of my characters through Borean Tundra, since that’s the zone I played in beta and I really liked it. Howling Fjord didn’t disappoint, either. A lot of the zones in Wrath are gorgeous and I’m glad I visited them – places like Grizzly Hills (which I really really like even though a lot of people seem to hate it), but Howling Fjord was probably my favorite new place.
  • What would you like to have in 2010 that you lacked in 2009?
    * More raiding time! I’ve been so busy lately that even if I had an easy way to raid, I wouldn’t be able to. I don’t mean to imply that I want to join a hardcore raiding guild – I like the casual and laid-back attitude of my current guild and I don’t want to turn WoW into a second job, but I would like to experience a little more of the endgame. I’d also like to level some more classes and alts. Are those contradictory?
  • What was your biggest achievement of the year?
    * Completing the Argent Tournament, repping all cities, and earning not just Champion of the Alliance, but Exalted Champion of the Alliance and Exalted Argent Champion of the Alliance, complete with all of the titles and reps and everything. A close 2nd is my World Explorer title and achievement.
  • What was your biggest failure?
    * I really regret not finishing What a Long Strange Trip It’s Been. Stupid Children’s Week came at the worst possible time and I didn’t finish it. Now that Winter Veil is over, it’s literally the only thing between me and a Violet Proto-Drake.
  • What did you get really, really, really excited about?
    * Cataclysm, easily. In fact, I’m still excited about it. More so than Icecrown Citadel, more so than the Argent Tournament. I’m incredibly eager for it, for the new races, and everything about it sounds amazing and interesting.
  • What do you wish you’d done less of?
    * I wish I’d done less waiting around for things to happen. My guild, as I’ve mentioned previously, is super-casual, so I tended to just sit and wait for things to happen to me, for runs to form or people to take leadership roles. The dungeon finder changed all of that, but I was already on the path of making new friends, leveling more characters in different places, and positioning myself to get more out of the game than I felt I was, all without leaving my beloved friends in my current guild behind.
  • What was your favorite WoW blog or podcast?
    * The Azeroth Metblogs, of course! Okay, okay – when I’m not writing here, I’m usually reading WoW.com or Aspect of the Hare. When it comes to podcasts, I loathe to miss an episode of the WoW Insider Show (the podcast of WoW.com) or RawrCast – since they’re back to back I tend to catch them live.
  • Tell us a valuable WoW lesson you learned in 2009.
    * I learned that the World of Warcraft is full -literally full- of players of all different types and personalities. There’s absolutely no excuse to stay in a situation you dislike, or play with people you hate, or be lonely in this game. There are guilds galore, all of them recruiting and all of them taking new players, and regardless of how you feel about the game, there’s bound to be a community somewhere, either in-game or out-of-game, that’s likeminded as you. WoW is a social game, so go make the best of the whole Massively Multiplayer part of MMO and meet people! I learned to!

There you have it! The week is winding down, so there are plenty of similar responses from elsewhere in the World of Warcraft blog community! Check out some of them here at Twisted Nether’s Shared Topic: Year in Review!

So what about you? What did you accomplish in 2009 that you’re really proud of? What are you looking forward to in 2010?


The Story Behind Blizzard’s Account Management Policies

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So wow.com blew open a pretty big story today, namely that Blizzard’s account reps have been instructed to offer players a “care package” of sorts in lieu of doing more lengthy and time consuming account rollbacks when there’s a report that a player’s account has been hacked. Now, clearly that’s not the entire story, but here are the posts over at Wow.com in time order from earliest to latest, since Blizzard caught wind that Wow.com broke the news and promptly made a public statement about it:

The last post is the most recent, and contains some information from Blizzard about the “care package” and why they’ve begun offering it at all. While I have to agree with Wow.com’s perspective on this — namely that it’s firmly against the best interest of players to try and sub in something like this instead of actually doing the restoration, even if it’s just an “option,” — I would say that this is an excellent time to run out and pick up an authenticator for your account.

I can completely see the benefit of giving players an option like the care package, which essentially says to them “wow, sucks you got hacked, here’s some stuff to get you back on your feet, is that okay?” instead of “wow, sucks you got hacked, let’s get you back to where you were,” since the former takes a couple of minutes (maybe hours) and the latter can take days upon days of research to find out what the player’s state was before the hack and when the hack occurred, even if the player knows. Restoring characters is significantly labor and time-intensive for Blizzard, and with the subscription rolls getting larger and larger, it makes sense to have other options in mind for players who would rather take the gold and badges and get back to business instead of wait for possibly weeks to get back to where they were before the whole thing started.

That being said, and even though the offer can be “declined,” which is kind of an “opt-out” kind of thing, it still rings kind of hollow to me, and if I were the one who’d been hacked, I would probably want to get back to where I was in the first place, even if it took a while to do so.

It seems like the real problem with the system here isn’t so much how many hours and how much work is required to restore a character or account to pre-hack state, but with exactly how time and labor-intensive it is. This carrot just says to me that Blizzard account reps simply don’t have the tools to quickly track down and recover from a hack, and probably don’t have the tools required to identify a hack in a clear way when they are looking at an account’s play history. The other downside to this is that while it’s a good thing Blizzard’s focus is on getting players up and running again, it also says that Blizzard isn’t really investigating hacks perhaps to their fullest, and are opting instead to just fix them and drop them.

I could be wrong here – there could be a process where hacks are passed along for investigation after the player is taken care of, and I’m sure the most egregious of them indeed are escalated to a development team or higher-tier of analysts, but I’m betting that with the frequency and end-user nature (eg trojans, malware, etc) of most hacks, they probably chalk it up to a bum add-on or a careless user and move on, especially if the symptoms start to all meld together. That’s not a bad thing, by the way – it’s just how technology support works; when you see the same symptoms frequently, you apply the same treatment and get used to just “knowing the root cause.”

At the same time, it does raise the question to whether Blizzard’s development teams know exactly how much of a security problem they have on their hands, and what kind of priority it is for them. I’m sure it’s a high one, but when you work in an environment that’s high pressure and fires on all cylinders all the time like I imagine Blizzard does, everything is a high priority. It makes me wonder whether or not Blizzard’s approach to incident management is drawing the curtains on a recurring problem that also needs to be examined and addressed.

In any event, in the meantime, you can pick up the scoop and decide for yourself what you’d like to do over at Wow.com’s articles – no need to rewrite them here. What I wanted to do on the other hand was bring up some of the more behind-the-scenes technology points around what might cause Blizzard to make a decision like this. It remins to be seen whether this new option will gain any kind of popularity though, even if it’s designed to make the recovery process technically easier.

Would you take the care package, or would you opt for a full restore? Let me know in the comments.


Blizzard Sweetens the Oculus Pot

Oculus Loading Screen

If you’ve been using the Dungeon Finder lately, you’re more than aware of people just dropping group as soon as an instance they don’t feel like running loads up – and no instance is more susceptible to this than The Oculus. If you see the loading screen and see that you’re headed there, you’re almost guaranteed that at least one member of your group will simply drop as soon as the instance loads without saying anything.

Personally I think it’s terrible behavior – if you want to queue for specific dungeons you should queue for those dungeons only: don’t join the random queue if you’re not okay with random. I’m starting to see more people do this with Halls of Stone as well, but it’s particularly epidemic with Oculus, even though the instance has been so heavily nerfed that you could sleep through it – and apparently Blizzard has noticed. Now, when you finish the instance and open the cache, you’ll find a custom loot bag inside complete with extra emblems, gems, and a chance to pick up a new mount, the Reins of the Blue Drake. Zarhym says:

To encourage players not to shy away from the many invigorating adventures to be had in The Oculus, we have applied a change to enhance the rewards players are provided when selected for this dungeon via the Random Heroic option in the Dungeon Finder. Once Ley-Guardian Eregos is defeated, one loot bag per character will be provided in his chest in addition to the current rewards. Each loot bag will offer players rare gems, two additional Emblems of Triumph, and a chance of being rewarded the Reins of the Blue Drake. These fine treasures could be yours should you honor your fellow party members by besting the challenges contained within The Oculus! Keep in mind, however, that these extra loot bags will only be awarded to each party member if Oculus is selected by the Dungeon Finder when players choose the Random Heroic option.

In light of this change, the Reins of the Azure Drake will now have a chance of dropping in both 10- and 25-player versions of The Eye of Eternity.

Here’s hoping that’ll put a stop to it, at least for a while. I’ve found that the more I run Oculus the more I like it, so I don’t mind sticking through it if it comes up in random – the only thing I hate about it is having to wait for an AFK player who refuses to zone in’s dungeon timer to run out so we can vote-kick him, or having to wait for more people to join the group when half of it leaves just after the loading screen.


Do You Have Your Perky Pug Yet?

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The pug is finally mine (as you can see above, that’s my screen cap), but I have to admit, that hundred random people came and went pretty quickly. Before the patch came out, I thought it would be pretty difficult to group with a hundred random people and get the Perky Pug, but once I got started using the Dungeon Finder, it was all downhill from there.

The same has been true across the realms too, I’ve seen more and more people flying the title “The Patient,” which comes with the achievement for grouping with 50 random people, called Looking for Many, and some people running about with their new pug pets after having completed Looking for Multitudes.

I’ve seen praises and horror stories about the Dungeon Finder so far, especially over at the World of Warcraft LiveJournal Community, where both the hate and the love is running wild and rampant.

If you’ve been running instances using the dungeon finder, whether you love it or you hate it, how are you coming towards your title or your Perky Pug? Are you running for badges and gear upgrades, or are you running for lack of anything better to do? Maybe you have your pug already? Let me know in the comments!


Rawr Helps You Plan Your Gear Upgrades

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Back in the BC days it was easier to plan your gear upgrades – there were certain well agreed-upon items that were clearly best-in-slot, and just about every class knew which instance they should head to in order to get specific upgrades. With the flurry of 5-man instances, the addition of a couple of 10-man instances, and new hard-modes and heroics where the gear that drops from the same instance is of higher quality, it’s a little more difficult these days to really plan out your upgrades, especially if you’re looking at getting the gear required to get into some of those 25-man hard-modes.

Thankfully there’s Rawr, a tiny little portable app that you can use to test out upgrades, various enchants and gems, and to see how your stats will be affected if you choose one piece of gear over another potential one. Since Rawr is completely portable, once you download it you can drop it on a USB flash drive and carry it around with you. You may need to do the extensive Armory or WoWhead update once to make sure you have all of the source information for all of the items correct, but once you’ve done it, you can load your character from the Armory and see what items make the most sense for your character.

The video above is pretty long, but it’s an incredibly detailed tour of the application and all of the things you can do with it. Now that getting badges and getting geared up is as simple as running a few random dungeons using the Dungeon Finder, it’s more important than ever to know whether or not you want something when it drops from a boss, and to know what you should get when you have a bag full of badges and no idea what to spend them on. Download the app and give it a try!


A Secret Santa Gift from Saresa, of Destructive Reach!

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*Looks suspiciously around the room*

… Dagpep, do we have control? Ah, most excellent.

Folks, there has been a Christmas Coup. Phoenix has been, um… let’s just say ‘taken care of’. So, instead of well thought out, reasoned posts… you get subjected to my babble. Bahahaha!

*shuts closet where a figure can be seen…. restrained with wrapping paper and Christmas bows*

Now, I know you have been reading about all the shiny gifts Blizzard have been giving you. The Dungeon Finder, the Patch, the Core Hound… yes, yes, we should all be very grateful. Such wonderful presents! What great ideas! Someone at Blizzard must really love us. Or at least, that’s what Blizzard WANTS us to think!

Did it ever occur to you that Blizzard was just giving us these things to make us THINK they like us? Did you ever ponder what the real purpose of these gifts is? Sure, they have tossed us a couple of shinies – as a way to placate us while they sit there cackling while we work our butts off for the Merrymaker achievement! What on earth is so Merry about those darn gnome costumes? And dailies…. aren’t they more ‘pleasant’ when you have your faithful little Onyxia pet running by your side?

I think that there is some secret grand master plan to all of this. I strongly suspect that we are little hamsters, running on wheels of Blizzards design… powering some great secret ‘take over the world’ plot. All that gold we are generating. All that power we are using. It must all be going towards something. Well… I’m not going to be a part of it anymore!

That’s right! No more dailies! No more achievements! For Winter Veil, I am going to throw my Santa hat in the gears of their insufferable machine! I shall spend all my gold on Kungaloosh, sit around the middle of Dalaran, drink myself tipsy (since we all know Kungaloosh can’t get you drunk), and yell my conspiracy theories for all to hear!

That’s right… I’m bucking the Christmas tradition of hard work and grinding in exchange for good cheer and copious amounts of alcohol. And Blizzard can’t do anything about it!

Now… I should really give my succubus that little present I have wrapped up for her in the closet. She is going to love it! *cackles*

phoenix sez: This post is by Saresa, of Destructive Reach, (you can follow her on Twitter @saresa) and part of Saresa’s Secret Santa, a Kris Kringle series of posts among WoW community bloggers over at Blog Azeroth. Saresa herself was responsible for organizing it, so double props to her for writing, organizing, and managing to tie me up so tightly!

…and frankly, I can think of worse ways to spend the holidays than tied up with Saresa and her succubus. I mean really. Worse ways to go. With that, and the life being oh-so pleasurably (read: painfully) drained from my body by her great warlock-ness and her minion, we both wish you all the happiest of holidays!


Is the Dungeon Finder an Omen of Things to Come?

dungeon_finder

So along with the release of patch 3.3, and some of my initial thoughts (and yours!) about it, I’ve been hearing a lot of similar thoughts about what the dungeon finder means not just for World of Warcraft but for other games as well. The success of the dungeon finder is surely something that Blizzard will be uniquely interested in for other games.

That being said, the dungeon finder reminds me a ton (and it’s not just the moving eye icon) of the old Battle.net matching system from games like Starcraft and Warcraft III, but its application to World of Warcraft is unique. It all but eliminates the need to look hard for a group for just about any five-man dungeon, and even the raid finder makes it simpler to find 10 or more to do something bigger. If you’re stuck with group quests that force you to go into a dungeon at a specific level, you have no excuse not to do it; we’re all too used to just dropping them and moving on to the next zone, as if the instance quests are a sign that we’re done there. The dungeon finder has changed all of this.

But at the same time, the sword cuts several ways. A more instance-savvy playing population can have a couple of different effects – more well-geared players fresh at 80, more instance-experienced players who understand roles and responsibilities in a raid or a dungeon all around, more savvy and group-friendly players, and fewer players who think that the game is essentially a solo grind up to the level cap are all some potential positive benefits that I’ve heard, agree with, and hope to see pretty quickly: the dungeon finder will result in a number of players, especially on their alts, finding it easier to gear those alts up, pick up gear for offspecs, and learn from others how to play their classes.

On the other hand, I’ve heard that the dungeon finder will saturate the market of skilled, level-capped, and geared players for guilds looking to recruit; will dilute the market of quality players since everyone will have at least some decent gear (even purples that drop in heroics) and make it more difficult to pick out a good player from a simply well geared one. Personally, I think that’s a great problem to have, but I can see why some people would be a little concerned.

The dungeon finder was released to rave reviews, and it’s clear that it’s not just here to stay, but it’s one of the best features to be added to the game since launch. But what does it mean for the future of the World of Warcraft, and the future of dungeons and raiding in general? Will the raid finder eventually look like the dungeon finder, and make use of in-game voicechat? Will we eventually see cross-server guilds? Only time will tell, but the possibilities are certainly out there.


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