Wanderlust: Sar’Theris Strand
My frequent partner in crime and I have long roamed the far reaches of Azeroth, for no other reason than to see what Blizzard hath wrought in the vast spaces between quest paths and farm trails.
One area of note is the Sar’Theris Strand, located in the northernmost beach of Desolace.
There isn’t much to see there, except for the occasional naga; the mob density here is low, and there are few quests that require a player to come out this far. As a result, the many characters who trek across the deserts of Desolace miss one of the most beautiful sights I have ever seen in a video game: the Strand’s coral reef.
This region was designed with care and with an eye to simple aesthetics. The reefs themselves serve no purpose but an artistic one.
To those who say there is no art in video games, I would direct their attention to this. It’s but a small part of Azeroth, and a part that few people see. That’s a shame, to be sure – artists and designers took great care in creating the Strand; it shows in every jutting rock and every crop of purple coral.
It is for this reason above most others that I like the Strand so much. The care and concern shown in its creation amount to a very small return to what had to be a large investment of time. The designers didn’t care that nobody was going to see it – it exists simply to exist, a testament to their talent and skill. What else could this be but art?
This isn’t a new Alliance race or a new 40-man raid instance, but it is no less worthy of our enjoyment.