A Simple Question (parte the firste)
There will surely be more, but for now, just this one.
I ask humbly…when in a battleground (Warsong Gulch and Arathi Basin in particular) after defending a goal successfully from a significant onslaught, what exactly is it that leads the defender(s) to think that that will be it and to run off somewhere else, leaving that goal to be taken by the opposition within a couple of minutes at the most?
Seriously. I really want to know.
They leave for the simple reason that they want more honor kills, and sitting around defending a lonely flag or base is not helping the grind to rank 14.
That’s just the thing. That’s exactly what the Horde does and you can watch their guys scale that rank ladder much faster.
Alliance just will not learn by observing how the enemy succeeds.
Defending the flag at the base will not win you anything. The concept is called “turtling” and will always lead to defeat. It’s far better to zerg the enemy base to take their flag, and once you have it under your control, you can always get back your flag if they’ve taken it. Basically, you need to get them concerned about their own base defense and get them to start turtling. If all they’re doing is defending, sooner or later you’ll get their flag and they won’t have yours. You win.
I’m not sure I agree with that, as the Horde consistently wins WSG by never letting their flag get out of the base, but I’ll go with it. I’m willing to accept that Horde turtling works because they’re just better players.
It still doesn’t explain AB, where flag defense is vital and some degree of turtling will insure victory.
Leaving your flag base in AB just to zerg some other base is pointless and stupid. Any horde rogue will have that base taken in no time. To win AB you need to capture and defend 3 bases, that’s the basic premise. Works best with premade raids, split in 4 groups, 3 defending groups and a roaming group. Alliance on Eitrigg has one such premade group and they rarely lose.
How do you form a premade group?