Raiding Guild Issues: Burning Crusade

Well, as you know if you are a member of a raiding guild, or if you read WOW-related blogs (why else would you be here?), Blizzard has made the announcement that Burning Crusade instances will be capped at 25 players rather than 40 for current endgame instances. If your guild is anything like mine, there has been a lot of talk and consternation about this change. From the smaller guilds, and the casual player base, of course, the reaction has been much more positive.

I’m split on this issue. For our guild, which is based on having enough people to do 40-man instances 3+ times a week, I think it will be disastrous. Everyone is working together in a well-disciplined team, and although there are always more players on than there are spots for, there just aren’t enough for two good groups of 25, not to mention the issue about putting most-skilled players in both groups. This issue will split large guilds.

I admit that it would be positive for small guilds, or those who raid more casually. But why couldn’t they have done both? Some new smaller instances, and one large one, for instance? There is endless talk about the game after 60 being completely opposed to the game up until that point, and there is some truth to that. But why set an environment where endgame guilds have to build for two years to meet a certain raid dynamic, and then completely change the rules?

Would you want to be the guild leader who has to tell half of your players “Sorry, you’re not good enough”? Would you want to be the player who had put so much of their time into raiding and progressing the guild only to be told that you didn’t make the cut? Yes, I admit – I will probably be that player. I’m just learning what it is to be an endgame team member. I would lose.

Blizz, I dearly love the game and the gorgeous world that you have created. But on this decision, as with so many, I just don’t understand.

7 Comments so far

  1. Burnside of Kargath (unregistered) on August 16th, 2006 @ 5:29 am

    I’m in a similar spot. I’m lower on the raiding totem pole, and I feel that I’ll probably be one of the people who get left to the wayside. If nothing else, I’ll have to sit and wait my turn to get a chance to raid.

    This sucks. I like my current guild. I like the people in my current guild. I like how far and fast we’ve progressed. I don’t want to find myself a new guild, but that’s basically what Blizzard is doing to me.

  2. Tom Bridge (unregistered) on August 16th, 2006 @ 6:34 am

    It could cause large guilds to shatter, yes, but it could also cause large guilds to get larger as they recruit enough for a successful B Team to go with the expansion.

  3. WandringSoul (unregistered) on August 16th, 2006 @ 7:15 am

    Tom – I really don’t see that as the likely option. How many people would you have to recruit to be able to field two really good 25 man teams? Certainly more than 50 active level 70s – as not all will be on at the time you require. So – 60? 70? If so – you’ll still have people hanging around. And what about class balance? The variations and problems of fielding two teams that in the guilds eyes are fair are impossible – there’ll always be the alpha group, and the other one – leading to resentment and frustration if you’re not in the alpha pile.

    Ooh – the alpha pile took down boss X, the other guys wiped a lot on the boss before. Great way to build guild unity.

  4. Burnside of Kargath (unregistered) on August 16th, 2006 @ 7:24 am

    The confusion it causes with Raid IDs is such a pain also. Can’t go with Raid 1 on Thursday because I was with Raid 2 on Tuesday, etc.

  5. Tyler (unregistered) on August 16th, 2006 @ 8:48 am

    Perhaps you all should look into how raiding organizations like Silver Hand Raiders Alliance and Leftovers (both exist on the Silver Hand server) have been dealing with this problem (having more members than raid slots) for over a year. This isn’t the end of the world and you don’t have to abandon anyone. You just have to adapt and use a new solution. The strategies they use to slot their raids can work for you, too.

  6. veronica (unregistered) on August 16th, 2006 @ 9:45 am

    I don’t believe they’re changing the cap for current instances, just new ones. At least, that’s what they were saying on The Instance podcast this week.

  7. Ravven (unregistered) on August 17th, 2006 @ 4:22 am

    Good points, all. There’s another view that I just read today, on the usually-entertaining AFK Gamer. Worth a read.

    “No one, in their right mind, should want to run dual, concurrent raids. We tried this a few times with the 20-man raids on off nights, what a nightmare. Remember at recess in elementary school where two kids would be captains and choose up their teams for soccer or whatever? Ya, real similar to that. Then, a few pulls into the zone, the other team is bitching because they’ve wiped three times already and they need Team A to send over some of the healers and some DPS because they chose an almost always-AFK raid. I mean, what did they expect? Choosing those almost always-AFK people is like choosing the fat kids for basketball. It’s just not gonna work out.”


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