Does a healing druid only have six buttons to look forward to in the end game?

I’ve been doing Zul’Gurub on and off for a few months now. While it was presented poorly, it has been pointed out that for mana-efficient healing a druid should only use two different levels of each of two specific healing spells (Rejuvination and Healing Touch). Other than that, I’m needed for Innervate and Rebirth. If I’m lucky, I might get to cast Hibernate, if we need some crowd control.

Is this really all I have to look forward to for the rest of the game? Moreover, is this any better or worse than the other classes?

14 Comments so far

  1. Jef (unregistered) on September 11th, 2006 @ 5:05 am

    ZG with my mage: frostbolt spamming, sheep once every pack of mobs, blizzard at marli and jeklik + ice block every now and then. Best part of all is ofc the 10 minutes of summoning crystal water before we pull, getting a /w every 30s from the same retarded hunter who, despite me spamming the raid channel with tradeDispenser messages, still hasn’t figured out to just open trade …

    MC’s even more fun: the usual water thing, them spam frostbolts all evening – forget about crowd control (though i would love to sheep a molten destroyer)…

    Btw you forgot the most important reason you’re there: GotW :)

  2. Andrew Campbell (unregistered) on September 11th, 2006 @ 6:15 am

    6 buttons?! Lucky you!

    I have 3.

  3. rev. dave (unregistered) on September 11th, 2006 @ 6:24 am

    I’m a tank, so it’s pretty much just taunt, rend, sunder, taunt…

  4. phoenix (unregistered) on September 11th, 2006 @ 7:13 am

    I feel your pain, but your last statement is most correct; it’s not just you. Pretty much all the classes have very strictly defined roles in endgame, and good luck breaking out of them. :(

  5. Allandra (unregistered) on September 11th, 2006 @ 7:31 am

    I know how you feel about healing. Most of the time, I’m spamming rank 4 HT and keeping rejuv on the main tain. Though even as a restoration druid, I occassionally get to tank in bear form too (one time I got to tank part of the tiger boss in ZG). Druids are also good at stepping in when something goes wrong in the raid. There has been a few times where I’ve had to shift into bear form and step in after a tank went down to save the raid.

  6. Resto-Druid (unregistered) on September 11th, 2006 @ 7:44 am

    No, Druids don’t only have six buttons. If you want, go Feral or Moonkin. Raid can profit hugely with one or two of these. My raid community has a Feral Druid who’s great at tanking and we let him tank Onyxia even, with good results. Having a moonking boost the DPS of for instance mages is great as well. If there’s one class in WoW that doesn’t have a strictly defined role, it’s the Druid.

  7. Dracling (unregistered) on September 11th, 2006 @ 9:11 am

    Six buttons? Hardly. While healing should certainly be your main role in the raid a good druid should be on the ball, I can’t count how many times I’ve had to go bear to pick up an add if something goes wrong. Just don’t go without saying anything or your raid is just down a healer. With innervate, brez and OT-ing you have to be more awake than almost any other class.

    Personally I love raiding, but if you hate being forced into a single role for the vast majority of the time it’s not for you, and if a guild that’s only raiding ZG is forcing you to resto spec there’s something wrong there.

  8. Peaches (unregistered) on September 11th, 2006 @ 6:16 pm

    It’s never just a few buttons. Sure, you might spend 90% of your time on six buttons, but it’s really what you make of it. You don’t put a moonfire on each target? You don’t drop to cat if the priests have it covered? You don’t use FF to help out the rogues/hunters/warriors?

    The difference between a good player and a great player can be that last 5% of optional spells.

  9. Krisjohn (unregistered) on September 11th, 2006 @ 6:48 pm

    Apparently all the rest of that stuff is a waste of mana. I’m concerned that we’re running out of mana because we’re not managing our DPS and the battles are running long, or that our debuffs aren’t being stacked on enough, or renewed quickly and the tanks are taking too much damage, but apparently the problem is that I’m casting spells that aren’t an efficient use of mana.

  10. Jonas M Luster (unregistered) on September 12th, 2006 @ 1:57 am

    Get a better guild. Buttons? Tens, if not more. In ZG I heal and remove poison when needed, offtank on fights with more than one boss (highest armor + frenzied regen, which generates aggro and keeps healers happily manaed up for the MT), I DPS stuff down in cat, cower, back up, shift out, innervate the Priest, shift into Bear for a Furor kick, charge a caster, shift into cat, tear it up, shift out, heal myself and someone who needs it, slap FF on every high-armor mob, then either back up for some regen or shift back into bear and help kill.

    We are the most versatile class in the game. On my Warlock, I banish and nuke (yawn). On my hunter, I nuke and pull (more fun, true), on my Priest I mash one of three buttons and click portraits (yawn), but on my Druid I get to do all of it, and I am having a lot of fun at it. If your guild forces you to be x/x/31, kick them in the balls for wasting a perfectly good class on something other classes can do as well as you while losing immense utility, the best armored tank they can get (how many Warriors get 120% aggro from damage, a self-heal that ticks for 250 and 12k armor?), mad DPS, AND Innervate/Heal/de-curse/de-poison.

  11. Ignatius T. Barfat (unregistered) on September 15th, 2006 @ 4:42 pm

    I agree with Jonas – get a better guild. Fight guild tyrants with no imagination that try and force you to respec.

  12. Eradin (unregistered) on September 20th, 2006 @ 4:37 am

    In response to Kris about threat generation, its actually 130% aggro from damage and abilities for both druids in bear form and warriors in defensive stance, warriors just have more abilities to generate threat.

  13. Veco (unregistered) on September 21st, 2006 @ 3:41 am

    Unfortunately, I am not familiar with the end game scenarios, but currently, I was not limited to any particular role as a druid. I just jumped in whenever and wherever I was needed. Actually, did you join the new guild on Silver Hand? That’s where I am playing.

  14. Baron (unregistered) on September 21st, 2006 @ 11:06 pm

    While you will be spending a lot of time spamming low-rank Healing Touches and Rejuv on your tanks, there is more to druiddom. As has been mentioned before, there’s always the option to go Moonkin. All the caster DPS in our guild on Nathrezim are just fawning over balance druids. And except for our main tank warrior (I WILL make him see the light!), everybody in my guild thinks highly of feral druid tanks.

    As for healing duties:
    In MC, you will have the additional job of de-cursing the raid on a number of occasions. Also, always keep a macro at hand with Nature’s Swiftness + your highest Healing Touch, for those occasions where you need a bigger boost to your tank’s health. We also have the distinct advantage of being able to make our mana bar vanish instantly (by shapeshifting). Two particular fights in MC involve getting mana-burned, and being able to avoid that is a huge bonus.

    When you get into BWL, things get even more interesting. On Vaelastrasz, you finally get to use those two spells that had been gathering dust: Tranquility and Regrowth. After Firemaw, there’s a number of pulls where mobs get particular spell resistances and weaknesses. When it gets to nature weakness, let your Wrath rip it, and savour them hitting for 2000+ damage!

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