What’s with the double standards?

NE Starter Area Days before Patch 2.0 which, amongst other things, will do away with our honor system and as such with DK penalties, it was bound to be a hot few days of Alliance and Horde alike griefing Civilians. Well, Alliance. And not for lack of trying, I assure you.

We’re not quite sure on channel #ktwow on freenode (irc:irc.freenode.net/#ktwow) why it is, but both sides agree it’s either another remainder of Horde world planning as an afterthought or yet another Blizzard bias. The problem, you see, is that Horde can’t do squat in Alliance starter areas, whereas Alliance can… well… obliterate most of the lowbie zones.

Here’s some of the obvious ones:

– Civilians and quest givers in Alliance starter areas are usually unattackable. That means “you can not attack this target”. Civilians and quest givers in Horde areas are usually not protected (there is ONE civilian in Sen’Jin Village who is, and she has no relevance to the game),

– Sentinels and Mountaineers can see through stealth. Deathguards and Grunts can not. This means I could sneak my 46 rogue (with no points in MoD) into the Valley of Trials and Deathknell without any problems. My 60 Druid with +stealth enchant to cloak, +stealth on boots (Nightscape Boots) and 5 points in Feral Instinct did not make it into Coldridge Valley or Shadowglen, the NE starter area. When I made it in, after killing the guards, I was picked and attacked by every Sentinel or Mountaineer, even when stealthed and far off.

– Speaking of Sentinels and Mountaineers. I had little problems outrunning Grunts and Deathguards. When I attacked a Civilian, one or two would spawn, I could sprint or simply run, shake them, restealth and return. Sentinels and Mountaineers (as well as the South Shore guards) move at about 130% speed and have intercepts. Spawns are usually in the four to six range, as well.

With 2.0 and the removal of DK penalties the last of the reasons not to grief lowbie areas has been removed. While I never was and never will be a fan of the DK system, it stands to see how Blizzard will react – either by making all lowbie quest givers unattackable as the Alliance ones already are, or by making them all easily killed and evening out the imbalances in protection to allow Horde to retaliate in kind.

8 Comments so far

  1. telemachos (unregistered) on December 4th, 2006 @ 6:23 am

    ok, i know this is off-topic, but posting a screenshot like that… wow. what UI mods are you using in that setup? (or if you’ve written about it before, a link?)

    considering i’m going to have to redo my whole setup tomorrow anyway, i might be adding a few new things thanks to this.


  2. Xoruka (unregistered) on December 4th, 2006 @ 7:46 am

    Alliance is just upset/jealous over how many BG losses they pile up. They can’t attack PCs with real people behind them so they attack Civs who most of the time don’t even have weapons.


  3. Jonas M Luster (unregistered) on December 4th, 2006 @ 8:32 am

    telemachos: I’ll have a UI setup topic on here before the patch hits, I promise :)


  4. Josh (unregistered) on December 4th, 2006 @ 8:45 am

    This is just baseless whining. Sure, the quest givers in Sen’jin village aren’t protected, but the starting area ones just down the road are. (All of them).
    This is just like how the quest givers in the gnome/dwarf starting area are protected, but everyone else in Dun Morogh is killable.
    Deathguards and grunts can’t see through stealth, but then again neither can the guards in Darnassus. (And in Org you’ve got the stealth breaking thief catchers.)

    Try playing alliance before you claim it’s unfairly stacked against the horde, and you’ll see that it all breaks even in the end.
    (Except for all the back doors into your cities, the horde got screwed on that one.)


  5. Jonas M Luster (unregistered) on December 4th, 2006 @ 9:55 am

    Yet another proof that some people just can’t read, don’t want to read, or let their bias make them blind. You know, Josh, I wrote above how I moved my 46 NE Rogue into the Valley of Trials and Deathknell, didn’t I? But maybe you didn’t read that, because it offsets YOUR baseless whining?

    Sure, the quest givers in Sen’jin village aren’t protected, but the starting area ones just down the road are. (All of them).

    So the pictures of me cleaning out the Den or the Sarkoth quest giver are fake?

    This is just like how the quest givers in the gnome/dwarf starting area are protected, but everyone else in Dun Morogh is killable.

    Incorrect, most of Kharanos is protected. How do I know? I have my 60 Paladin there in less than five minutes (hearthed to IF), and I usually laugh about the few and far between Horde who come here. Razor Hill, on the other hand, is a constant field of slaughter with nothing being protected.

    Deathguards and grunts can’t see through stealth, but then again neither can the guards in Darnassus.

    I don’t give a flying hoot about major cities. By all means, send your Loladins and Legolancelots, backdoor, frontdoor, we’ll say hi in an appropriate manner. The guards in Deathknell and the Valley of Trials can not see through stealth, the ones in Shadowglen and Coldridge can. That is the difference. I don’t give (to reiterate) a shit about what happens in Goldshire, Razor Hill, Brill, Bloodhoof Village, Kharanos, or Dolanaar. Starter Areas 1-6 I do.

    (And in Org you’ve got the stealth breaking thief catchers.)

    Again with the Orgrimmar. FWIW, there are more of those in IF and SW, but that doesn’t matter. Major cities do usually have a handful or more 60s standing around that can take care of Horde or Alliance coming in.

    Try playing alliance before you claim it’s unfairly stacked against the horde, and you’ll see that it all breaks even in the end.

    With three Alliance, one 60, one 46, and one 58, I believe I’ve seen my share of Alliance and such attacks.

    (Except for all the back doors into your cities, the horde got screwed on that one.)

    Again, that’s not an issue. City backdoors don’t make me unhappy, if anything they invite PvP and I am all up for PvP.


  6. Bendyr (unregistered) on December 4th, 2006 @ 11:33 am

    I just wish Blizz would be consistent. If they don’t want quest NPCs attackable, then all quest NPCs should be unattackable. If they want that to be a part of the game, then all quest NPCs should be attackable. The special cases are gonna screw ppl over no matter what, so they should just be consistent.


  7. arfarfarf (unregistered) on December 5th, 2006 @ 1:07 am

    way to troll your own post. Nelfs suck no matter what level.


  8. Yunk (unregistered) on December 12th, 2006 @ 7:32 am

    Since they removed DKs, on our server our horde 60s have been forced to stake out low level areas to try to protect quest givers, of course this gets very boring for the protectors, yet the griefers love it (esp since they run when 60s show up , so it’s not about any challenge or wanting to fight, just griefing). This has been happening 24/7 since the patch, and it’s not even a pvp server.

    Times like this I wish there were penalties for dying. People think twice about griefing when there is a chance of retaliation that means something.



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