Exactly How Big is Azeroth?

Turns out it’s about 80 square miles. To put that into perspective, the island of Manhattan is about 20 square miles. How do I know that? Tobold figured it out. He went through the trouble of figuring out how big a mile would be in game based on how fast a toon could run across it, and then measured the whole damn continent of Kalimdor, then doubled that to account for the Eastern Kingdoms. It’s pretty small for a “world” but as Tobold notes, maybe landmass isn’t the correct way to measure virtual worlds:

“But in the end measuring the size of a virtual world in square miles doesn’t make much sense anyway. If you made a parallel World of Warcraft with exactly the same number of quests and mobs, and the same geography, but just doubled all distances, Azeroth would be 4 times as big. But that wouldn’t add anything to the game. So counting the size of Azeroth in number of quests is a better indicator of game “size”. And in that respect World of Warcraft is easily beating other games that just have more land mass.”

[via BoingBoing]

2 Comments so far

  1. theEkrim (unregistered) on February 2nd, 2007 @ 6:08 pm

    Hate to rain on everyone’s parade, but Tobold’s figures are incorrect. He used the wrong timescale for his speed/time figures, i.e. not AZEROTH time. Kind of a big mistake.


  2. Jason (unregistered) on February 3rd, 2007 @ 10:09 am

    Azeroth time? Time in-game moves at a 1:1 ratio to real time, so I don’t see the mistake here.



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