Today’s the Day: Patch 3.3.3 is Live!
Today’s the day that patch 3.3.3 goes live; bringing us delicious content after the fall of the Lich King, including the end of honor tokens (which can now be traded in for honor), greed-only rolls on Frozen Orbs, a new Random Battleground system, and tons of other changes!
The full patch notes are here, but here are some of the bigger changes after the jump:
PvP
The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Since all Honor is awarded based on a conversion rate from Honorable Kills, this change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.Battlegrounds
The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
The Random Battleground option will only allow a group size of 5 players to queue together.
Bonus rewards will be offered for choosing the Random Battleground option.
Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
Daily Battleground quests have been removed in place of the Random Battleground option.
Battlegrounds will no longer award Marks of Honor.
Players with existing Marks of Honor can still turn them in to their respective faction’s quest givers, including individual marks for those who may have more marks for one Battleground than another.
Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
Whenever a Battleground has the holiday bonus active, it will now be referred to as “Call to Arms” in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.Culling of Stratholme
Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.World Event Bosses
Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
All rare holiday items (such as The Horseman’s Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.Auction House
If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
Players can now Right-Click to place an item in the Auction frame.
Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player’s bags automatically).
Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may
automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
Dungeon Finder
The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as “On Cooldown,” preventing the group from queuing.
Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
Players can no longer roll Need on Frozen Orbs in dungeons under Need Before Greed loot rules. Pass and Greed options will still be available.
Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
A lot of those are pretty interesting, specifically the changes to the dungeon finder system and the auction house, and I think a lot of them are generally overshadowed by the new battleground finder system and changes to PVP. Still, we’re all going to get the new patch today (hopefully) and see the improvements for ourselves.
Looking forward to anything specific in 3.3.3? Let us know in the comments!
Today’s the Day: Patch 3.3.3 is Live! | Azeroth Metblogs…
Today’s the day that patch 3.3.3 goes live; bringing us delicious content after the fall of the Lich King, including the end of honor tokens (which can now be traded in for honor), greed-only rolls on Frozen Orbs, a new Random Battleground system, and …