Massive Cataclysm Badge and PVP Changes Incoming

Massive changes came down the line in a blue post last night with regard to the way we’ll be buying gear in the future: almost all badges for PvE and PvP gear, and personal ratings for PvP gear will be going away. Instead, there’ll be new point systems based entirely on numbers and not necessarily items that drop from bosses, for example.

Here’s the skinny from Bashiok on the forums yesterday:

We’re continuing to refine the badge/emblem and PvP point systems in Cataclysm and we’d like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we’re changing badges to a more straightforward point system, similar to the ones we’ve used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here’s the breakdown:

Hero Points — Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
Valor Points — High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

Honor Points — Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
Conquest Points — High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)

When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you’ll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We’re removing personal rating requirements on almost all items; they’re definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or ‘bragging rights’ type items. And you’ll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won’t be a 1:1 rate, and you’ll have fewer points after the conversion process. We won’t allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!

In the end, there’ll be four different kinds of “points:” hero and valor for low and high-quality PvE items, and honor and conquest for low and high-quality PvP items, respectively. No more badges, no more badge trade-ins, no more marks of honor or honor points and then arena points, no more worrying if one type of badge will be phased out in the next patch, and so on. In the end it’ll be all about collecting those kinds of points by doing the activities that earn them, like heroic versus regular dungeons, arenas versus battlegrounds, and so on.

The changes should make things much simpler, but at the same time it opens the door to oversimplification – considering it’s all virtual, aren’t points the same as badges anyway? Even so, it’ll definitely make the process of getting gear and figuring out how to acquire the gear your really want much much simpler.

What do you think about the changes? Sound it out in the comments!

2 Comments so far

  1. Deinera (unregistered) on April 28th, 2010 @ 7:18 pm

    I’ve contemplated how to make a system like this work and they’re basically doing what I’d expect. Except for the “downgrading” portion when new stuff is released. I’m glad to finally be rid of all the dumb badges.

  2. Alan Henry (phoenix) on May 5th, 2010 @ 2:43 am

    So completely agreed – the one thing that’s always bothered me is the whole downgrading badges and things – talking to a vendor that takes one thing and then having to figure out how many badges I have to downgrade to get it compared to how many badges I need for a regular item and then having to seek out different vendors…it was kind of a pain.

    Hopefully this will simplify matters a bit!

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