Blizzard Unveils Information on New Twin Peaks Battleground

Another new feature coming in Cataclysm will be a new battleground, called “Twin Peaks.” Bearing no resemblance to the creepy and weird TV series of the 1990s, the Twin Peaks battleground will be something of a ramped up and corrected version of Warsong Gulch.

Blizzard unveiled the page with details and screenshots of Twin Peaks last week, complete with a rundown of what the battleground will be and how it’ll work. The battleground will be a capture-the-flag style game, 10 versus 10 players, and first team to capture the flag three times wins:

Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight’s Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks’ defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.

What will reportedly make Twin Peaks interesting is the difference in terrain between the alliance and horde areas:

Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.

It’s pretty clear that sine Warsong Gulch is pretty much the least popular of all of the battlegrounds currently in World of Warcraft, Blizzard needed to do something, but they didn’t want to abandon the capture-the-flag type of arena play. So what do we get? Twin Peaks. Here’s hoping it’s fun, and doesn’t just turn into Cataclysm‘s Warsong Gulch.

Comments are closed.

Terms of use | Privacy Policy | Content: Creative Commons | Site and Design © 2009 | Metroblogging ® and Metblogs ® are registered trademarks of Bode Media, Inc.