Archive for April, 2011

Azeroth Metblogs Call for Writers

Have you been sitting on the sidelines, reading and enjoying the Azeroth Metblogs but wishing you could make your own voice heard? Maybe you’re an avid World of Warcraft player and you’re looking to speak your mind about the game, your favorite class, your RP antics, or the WoW community in general, but you don’t really want to start your own blog?

Well, the Azeroth Metblogs could always use more dedicated writers who are willing to talk about any and all things WoW-related! Your personal experiences, your guild, your opinions, you name it!

To apply, either leave a comment here or drop me a line at phoenix [at] novawerks [dot] net and let me know what you think you can bring to the site, whether it’s a really cool column idea, or just some readers in the form of your WoW-playing buddies and friends. The only thing we ask is that you have some solid proficiency in English, play World of Warcraft enough that you can speak to it confidently, and be committed enough to at least 1-3 posts per week.

So, interested? Drop us a line! Sadly I have to admit that I’ll need to take my attention away from the Azeroth Metblogs here very soon, so it would be great to put the blog in the hands of someone who’ll appreciate it, take care of it, and keep the site updated. Here’s hoping that’s you!

Notes from the Blizzard Developer Q&A, No. 6

The sixth round of the Ask the Devs Q&A chats have finally been posted over at the official blog, and the answers are pretty interesting. If you didn’t know already, this round focuses around the topic of guild advancement. As always, I’ll highlight some questions I think are particularly interesting from the roundup – not everything. For the full transcript, head over to the blog and check it out!

Without any further ado:

Q: The guild perks system makes it unnaturally hard to start a new guild, since a guild without all perks is at an obvious disadvantage in recruitment. In addition, it rewards just recruiting random people (who might only care about the perks) to get guild XP. What are your thoughts on this? Will it be addressed? – Lolisa [Europe, English], Mith [North America]

A: We knew when we decided to add guild features for Cataclysm that this was one of the risks. If the guild perks and rewards aren’t interesting, then there is no motivation to join a guild or work to improve your guild. On the other hand if they are too powerful, then you feel shackled to your old guild, even if it’s not a healthy relationship for you. We were careful to only choose perks that didn’t contribute to player power, and we let you keep any rewards you earn if you ever have to leave your guild. The perks are nice, no doubt, but you’re going to have less fun in an established guild of jerks than you would starting your own guild with fewer perks.

We don’t think recruiting random people is healthy for a guild. Rewards are never going to be a substitute for strong social ties. We really encourage as many people as possible to seek out guilds (and we hope the new Guild Finder will help with that), but joining a guild at random will likely end in tears.

On the other hand, there may be some benefit to having less churn on starting guilds. Before Cataclysm, some guilds would get started halfheartedly and then crumble again after a few weeks or months. Maintaining an active guild asks a lot of the guild master and leading officers. If you join an established guild in Cataclysm, hopefully it will continue to be around for awhile. But because of reputation, even brand new guilds may seem like a more serious option than they were before Cataclysm, since the founders of the guild know that anyone interested is likely looking for a long-term home and are not just hopping from guild to guild.

This is a good one, and something that’s been on my mind for a while now – makes sense it’s the first question. Honestly, the questioner does have a good point – some people just won’t join a guild without the perks, but I have to agree with the devs that in most cases, people won’t stick to a cruddy guild because they have the perks, and people won’t skip over a great guild without perks for a bad guild that has them. Still, I could see this being tweaked a bit over time.

Q: Are you planning to address the issue of Guild Leaders mass kicking members, once the guild reaches level 25? – Bloodbliss [North America], Юхани [Europe, Russian]

A: We don’t really have any interest in controlling who a guild leader chooses to kick, or when. Guilds are fairly transparent and simple player-run groups, and we have to be extremely careful about what systems we implement that impact how people can operate their guilds. We could absolutely make it more difficult for guild leaders to kick their members, and that might help very slightly with these situations, but the result would actually be that guild leaders would just be much less likely to invite new members. We want people to be in guilds, as opposed to making guild masters afraid that if they invite someone they may never be able to kick them if they don’t work out.

Allowing players to keep some level of guild reputation is an option we can look into to help with this situation, though.

Wow – I suppose it’s just an indicator of how little time I’ve had to really get arms deep into the game lately, but I didn’t even know this was an issue. That’s a pretty cruddy thing for a Guild Leader to do, honestly. I see why Blizzard doesn’t want to get involved, but I can see how it would be a problem. Don’t expect Blizz to do too much until it gets to fever pitch, though.

Q: Are we going to see guild houses someday so we could finally get a special gather place for the guild, to meet and interact easily? – Ellidryl[Europe, French], Греланд[Europe, Russian], Ledieri [Europe, Spanish], Bodywreckér [North America]

A: Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don’t think that is worth the amount of time and resources it would take to implement (and do it right). This is one of those features where if we ever decided to do it, the benefit would have to outweigh other content we could be working on. Also, we don’t feel that we need any new ways for players to hide themselves away. If possible we at least like people to be hanging around in the cities, if not out in the world. We know that many guilds, despite lack of official guild housing, have designated meeting locations throughout the world, which we think is really cool. If you don’t have one yet it might be something to explore.

Ah, the old guild housing question. And, of course, the answer that Blizzard has given us many many times: they like the idea, they really really do like the idea, but they just don’t think it’s high enough on the priority list at this point to take development time away from other tasks. Interesting. I wonder if it’ll ever be high enough on the priority list – it’s been something people have wanted since Vanilla.

Q: Are there any plans to allow for easier alt access to the same guild rewards as someone’s main character? Perhaps some kind of +rep item that is BoA and can only be bought by an exalted character? – Serule [North America], Xheevas [Europe, French]

A: This is one of the main reasons 4.1 has new guild tabards with 50/100% bonus to rep. We made sure to place these at friendly and honored so they would be easy to obtain by alts. We are considering adding an even larger bonus to an exalted, BOA version as well. Great minds think alike!

Hah! Awesome – I was wondering when this was going to happen, and sure enough, we have it already. Well done!

And that does it for another round – we skipped a lot of questions this time, but they’re all pretty interesting. Make sure to read the full thread for the whole scoop!

Today’s the Day: Patch 4.1 is Available!

Well, today’s it folks – if you’ve been waiting for Patch 4.1 and all of the goodness inside, the realms are slowly coming back online and you’re about to get what you’ve been waiting for. Whether it’s a newly redesigned and revamped Zul’Gurub or Zul’Aman, or you’re just looking forward to the Guild Finder, it’s all landing today.

Above is the beautiful trailer that sets the stage for the events in 4.1 – including a little insight into what we’ve been waiting for for a long time: the trolls are antsy and eager to regain their place at the top of the food chain, instead of be forced to be scattered and disorganized as a people.

That said though, you can find the patch notes – and trust me, there are a LOT of changes, over at the Official Blog.

Guild Finder Coming in Patch 4.1

In patch 4.1, Blizzard is planning to unveil the Guild Finder – a new tool that will allow players to find a guild that works for them. Seriously, just check off your primary interests, the class roles that you’re willing to fill, and a little information about yourself, and you can browse guilds that match those interests. Here’s the scoop from the official blog:

In patch 4.1 we’ll be introducing the Guild Finder, a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership.

The Guild Finder is intended to act as an in-game bulletin board for guilds that are actively recruiting. Previously in World of Warcraft, your options were limited. You would have to publicly post on your realm forum message board, or speak to other players directly via private messages or the chat channels. That can be a time consuming process. Guild Finder will allow your “looking for new members” message to work 24 hours a day, accessible to all of the characters in your faction, from anywhere in the game.

Wow. Talk about a great way to find guilds if you’re a player looking for a suitable – or more suitable – home for your main or your alts. Guild leaders have control over how their guild is listed, and they can see players who have applied to join their guilds as well.

Naturally, a lot of people have asked the question of whether or not this will eliminate the traditional guild application process – where most players have to go to a guild’s Web site, review the rules, and submit an application that way – but I don’t think it will. Guild leaders won’t have the flexibility to contact players who have applied and then put them in a hold list pending an application or anything, but they will get to see who’s submitted a request through the tool. From there, they can reach out directly, accept their application right out of the gate, deny it, or enter a comment. Still, it might be helpful to have a more robust utility.

There’s also the question of whether or not only guild leaders will have access to the tool or whether guild officers will as well: many guilds have a GM, but another person responsible for recruitment and bringing on new members. It’ll be a while before we get answers to all of that, and a better look at exactly what the tool will look like, but Blizzard has a screenshots of what the tool will eventually look like.

What do you think? Will you use the guild finder when it’s available, or are you happy with the way players find guilds now? Let us know what you think!

Video :: Stacy’s Mom

How have I never seen this before? I can’t tell you if we’ve covered it here before, but I stumbled on it again this week and had to share it. At this point I think everyone’s familiar with the Fountains of Wayne song Stacy’s Mom even if they’re not familiar with the band – and you should be, they’re pretty good.

The whole video is pretty much hilarious, and a really tolerable way to listen to the song if you’ve been worn out on it. Enjoy!

Video :: How to Win at Achievements

The venerable WoWCrendor is at it again, this time with a video that’s pretty timely considering just last week the Blizzard developers answered all of your questions about achievements. Predictably, it’s called How to Win at Achievements, and it’s hilarious. …not to mention accurate.

I mean seriously, it can be pretty crazy sometimes.

That said, I love them.

Warlocks Getting Male and Female Demons

A lot of warlock players have been waiting a long time for this one – soon any warlock will be able to choose to summon a male or female version of their demon, regardless of what summonable demon it is.

That’s right ladies, it means you’ll eventually get to summon an incubus instead of a succubus. Here’s what Zarhym had to say on the official forums:

I’m happy to share we actually do have plans for offering players a choice between male and female versions of all warlock demons. This is a task already in our system, though I don’t have a time frame for you at the moment. Other art tasks could always take precedence, but we’re committed to making this happen. :)

Now I have no idea how they’ll make imps and infernals and doomguards female, but we’ll just have to wait and see, won’t we?

Notes from the Blizzard Developer Q&A, No. 5

And we’re back to another Blizzard Developer Q&A – this time the questions and answers focused around achievements! As usual, you can find the full thread here, and we’ll take a look at some of the questions and answers that I found most interesting. Ready? Let’s go.

Q: Will we ever be able to spend our achievement points on something? Or will there be a feature where it will be required to have x amount of points? – Nordicberry (Europe [English]), Hogosha & Wulkuhr (Europe [German]), Neroth (Europe [French]), Kularia (Northa America/ANZ), Trafalgarlaw (Latin America)

A: We want Achievements to remain as an optional thing you can do as bragging rights, or to challenge yourself. As soon as we add any kind of player power, or use them to gate anything, then they feel mandatory for a lot of players. In fact, we think one of the reason achievements are fun is that the drive to complete them is totally up to you, which keeps them (hopefully!) from feeling like a chore. If you want to go after some achievements that’s a choice, and choosing not to care about achievements doesn’t mean you’re making your character less powerful.

We do offer pets, mounts and titles for specific achievements, and we’re unlikely to ever do anything much more “mandatory” than those.

So essentially, this translates to “Don’t hold your breath.” Which I don’t entirely mind, honestly. I think that there are enough must do things in the game without making achievements one of them – enough point systems and enough things that you do to earn other things to spend on more things. Achievements? I’m fine with achievement hunting being something you do to get titles, or something you do a lot of and get a special award. Sure that means achievement points aren’t terribly useful right now aside from being a status symbol, but you know – I’m okay with that.

Q: Currently, the achievement rewards are more focused to common tasks, such as raids, events, PvP. Have you considered creating achievements with rewards that ask to do crazy things around the world, like for example, soloing bosses or mobs, or more achievements like the “Jenkins” one, that are meant to do crazy things. – Thodyr (Europe [Spanish]), Khaelthas (Europe [French]), Assmira (Europe [German])

A: We like for achievements to be fun, but we don’t want for players working on achievements to have a huge negative impact on other players. At first glance, soloing a boss mob might sound like a decent achievement. But consider that if the achievement is very easy to do then hitting all those dungeons may just feel like a chore. On the other hand, if it’s challenging to do then we suddenly have to go back and worry about class balance in a way we never had to before. Blood DKs for example excel at soloing older bosses because of their self-healing mechanic, but the same isn’t true of most other classes and specs. We try not to have achievements that require you to ask your group to do something really bizarre or not fun. “Run a dungeon without picking up any loot,” would just be frustrating every time you had to debate with your group whether you were going for the achievement or not. “Jenkins” is fun for a silly achievement, considering its history, but too much of that sort of thing would get tedious pretty quickly.

Wow – that’s actually a really interesting answer to a question that a lot of players have had. It’s difficult to walk the line between giving people really fun and interesting achievements based on fun and interesting things to do, and then giving someone something to do that winds up being a bore or a pain in the neck for other people you may be playing with.

I think there’s more of a dividing line though – Blizzard could very easily make some solo achievements that reward really amazing feats – like many of the ones that already exist – without upsetting gameplay for other players, so there’s room to maneuver. I like to think they’ll take it, but we’ll see.

Q: There are still no Achievements beyond “Collect 75 unique companion pets”. Can I expect a reward for 100 companion pets in the future? – Whitewnd (Korea)

A: Patch 4.1 has achievements for 100 and 125 companions. Those particular achievements don’t reward pets, but we’ll probably do another reward at some tier in the future, perhaps 150 or 200 pets.

Oh crap. I know some pet collectors that are going to freak right out with this news.

Well then – that does it for this round! There were tons of great questions this time, although many of them seemed to expound on one another and essentially come down to limitations of how the game was designed. We’ll see how Blizzard adapts or changes those features in the future.

What about you? Any questions about achievements you would have asked the devs that weren’t included? Let me hear them in the comments!

Blizzcon Tickets Go On Sale May 21st and 25th

Ready to head out to Blizzcon this year? Well get your credit cards ready, tickets for Blizzard’s all-things-Azeroth/Diablo/Starcraft/etc conference will go on sale May 21st at 10am PST and May 25th at 7pm PST, for — get this — $175.

Yup, that’s a $25 increase over last year. The price increase hasn’t stopped the WoW community from going nuts over the announcement though, with more than a few people I’ve seen over at Twitter (follow me @halophoenix!) bemoaning the price hike but clearly saying it won’t stop them from attending.

There’ll also be a special series of $500 tickets on sale on May 28th for those lucky folks with more cash to drop and who want to attend a special pre-con dinner to benefit the Children’s Hospital of Orange Country.

As usual, if you can’t make it at all, you can snag the virtual tickets for $39.99, which gives you access to live streams of the panels and all of the events.

And remember – the convention itself will be October 22nd and 23rd of this year, so even if you think you might want to attend, you should probably snag a ticket if you can!

Player Dings 85 Without Killing Anything, Only Gathering

This story was difficult to believe, but it comes around every so often. With each passing expansion, the feat becomes more and more difficult to do, but it’s happened once again: someone’s managed to get their character all the way to level 85 — the level cap — without killing a single mob. They managed to get experience from exploration and gathering only, specifically herbalism and mining. Here’s the scoop from PC Gamer:

Playing on the US RP server Feathermoon, this player achieved what most thought impossible (while still maintaining one’s sanity): grinding through 85 grueling levels via gathering Professions alone. Think it’s all a hoax? The proof is in the profile pudding—Everbloom’s character profile plainly shows that he/she/it has reached the level cap without killing a single enemy. But what’s this? One completed quest?! Not exactly—this was an unfortunate misstep, where a quest was completed simply by opening a letter from an NPC (which Blizzard couldn’t redact). Nonetheless, this is an imposing achievement, especially considering that the character was created around last November.

For the players who think they’ve seen and done it all in Azeroth, this seems like the ultimate challenge and test of will, akin to old Diablo II challenges of pacifist Hell completions. Everbloom highly recommends the experience, saying:

“Being on the ground and sneaking around mining and herbing and eventually archaeology, going everywhere to get every single point of discovery xp that you can, really gives you a chance to see an amazing world up close and personal. I spent hours swimming around reefs and flying to the farthest reaches of the maps… I have been playing since day 1 on other characters and I even have an original Loremaster (you know, back when it was hard) and I saw so MANY new things with Everbloom that it really made it worthwhile for me to continue on with this character, and each level was a major achievement!”

Everbloom’s character sheet is here, and one look at the detail page proves the point. It’s a really impressive feat, and she’s been talking about it on the forums, where I would urge people to go and congratulate her on an incredible job well done.

Congratulations, Everbloom!

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