Archive for the ‘Druid’ Category

The Alamo Preservation Project

The following is Alamo’s guide to Druids. Titled “Alamo Teeches U 2 Play Durid”, this writeup used to be a classic until Blizzard discovered that it didn’t have a sense of humor or community oriented policing and unstickied as well as locked the thread, ensuring it would be gone within the month.

To make this clear, I did not write Alamo’s guide, I am not Alamo, and I do not assert any rights to the text ot the images. But this icon of Druidic humor is too historical and hysterical to be forgotten.

Some notes:

* If you don’t find it funny, chances are you’re not a Druid :)
* If you’re wondering what the Innervate issue is, chances are you’re a new Druid. There once was a time when Innervate was a 31 pt. talent, and to get it Druids had to spec so deep into Restoration their DPS assumed the damage potential and consistency of a wet noodle.

With that in mind, heer is Alamo teeches U 2 play Durid…
(more…)

Druids can’t stop runners

WoWScrnShot_092206_121521

So, I decided to solo Scarlet Monastery with my level 60 druid. I walked in to the first instance and started a fight with the first two Scarlet D00ds. Eight kills later and the battle is over, with three dead “outside” the instance, and thus unlootable. The reason I thought I’d give SM a go was for a chance of a blue BoE gun for my new Hunter, so seeing unlootable corpses was a bit annoying. I proceeded to nuke my way to the Houndmaster, then I stealthed through to the end to get the key I’d never got before. Solo grinding mid-level instances for BoE drops is not for druids. Hunters and mages mostly, I think.

Terms of use | Privacy Policy | Content: Creative Commons | Site and Design © 2008 | Metroblogging ® and Metblogs ® are registered trademarks of Bode Media, Inc.