
Blizzard took the media on a whirlwind tour of some of the new features and changes coming in World of Warcraft: Cataclysm at the end of last week, and dropped a few bombshells that were worth paying attention to, especially for those who are looking forward to the expansion based on information that’s been previously provided. The bulk of the details are over at MMO Champion’s post about the tour, but there are some significant changes worth highlighting here:
Path of the Titans is gone
The whole Path of the Titans idea has been removed from the game. It will no longer rely on Archeology or on any kind of PvE/PvP progression and instead Blizzard will just introduce a new type of glyphs: Medium Glyphs.
Medium Glyphs will add a “fun factor” to abilities, and it wouldn’t be surprising to see something similar to the Fortification or Breakthrough glyphs first previewed during Blizzcon 2009. (But probably not these exact glyphs, a lot of stuff happened since last year)
Guild Talents are gone
The guild talents are gone and your guild now gets extra bonuses depending on its level. There are 25 levels and each level will automatically reward with more cool stuff. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc …
Guild currency has also been removed and rewards will just be “unlocked” after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)
New members of a guild won’t be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.
Archeology will be less important
With the Path of the Titans gone, Archeology will become a “true” secondary profession and you won’t really have to level it anymore. However it will still be used to let you get cosmetic/optional items, get more information on the game’s lore, and ultimately it looks like we can expect rewards similar to fishing. (Nothing mandatory, but you’ll be happy when you actually find something)
Information gathered from other sites:
You will find two types of items: Common Artifacts will give you more information on the lore of a race, and might be used in some kind of collection game. Rare items will give you usable items, most of them will be cosmetic but some of them will have actual effects.
I have to admit, I’m pretty disappointed by this spate of news. I thought that Path of the Titans, Guild Talents, and Archeology all sounded like a lot of fun and I was looking forward to all of them being in the game and playing an integral role in the way that guilds and groups evolved. I also thought that these changes were finally going to do something to shake up the way Guilds are made and operate in the game, and I’m afraid that with so many of the guild-wide changes removed we’ll just go back to the way guilds are now; an implementation that I think could use some serious improvement and encouragement from Blizzard.
That’s the bad news, but there is good news:
Raids and Dungeons Split
Raid leaders will be able to split an ongoing 25-man raid into up to three 10-man raids. Those 10-man raids will be able to continue from that point on, with bosses already down.
So far it looks like it won’t be possible to merge 10-man raids into 25-man raids, for obvious reasons.
Information gathered from other sites:
Raid IDs should be much more flexible. You will be able to join any raid as long as it doesn’t have any bosses up that you have already killed.
There will be more Algalon-style encounters—ultra-hard optional bosses for hardcore players only.
Rated Battlegrounds
Rated battlegrounds will be available for pre-mades of 10, 15 and 25-player sizes. The amount of Conquest points rewarded will be capped so that players who enjoy both arenas and rated battlegrounds don’t feel they have to prioritize one over the other.
Information gathered from other sites:
The classic Honor titles will be coming back and rewarded to the top teams each season.
The “Gladiator” equivalent teams will also receive epic ground mounts. Ground mounts because they want to reward something you can ride in the battleground and be proud of / show off.
Now that’s pretty cool – and the new raids and instances look cool too. It sounds like a lot of the changes they’re making as far as rated battlegrounds and guild achievements will help alleviate the loss of some of the more interesting guild talents and features that I was looking forward to. Additionally, the changes to raids and lockouts will encourage more people to get involved and will allow people to progress without having to reconvene raids multiple times if they don’t get all the way through somewhere – the whole force of a 25-man raid can do a certain amount, and then a few 10-mans that can meet on different times of the week can continue the 10-man version of the content from there. I like that idea.
Here’s the trick though, I caught this little tidbit further down the thread notes:
Heroic Deadmines / Shadowfang Keep
Heroic versions of classic instances might not be ready for the release of Cataclysm and will be shipped in content patch instead.
Okay – this may not seem like a big deal (unless you were really hoping for those heroics come Cataclysm) but it tells me something that I’m worried about, something that was magnified with the removal of Path of the Titans and Guild Talents: Blizzard may be rushing this thing.
Seriously, at Blizzcon last year, we were all so thrilled to see that Blizzard had been making so much progress with Cataclysm at the time and that it looked so good, but considering the way they’re scaling back some of the content changes tells me either that they’re pushing for a release (likely this year) and don’t have time to implement everything they want to, or they’re worried that some of the changes they want to will be too much upkeep for their team. (I wouldn’t want to be the people who have to balance Guild Talents…what do you do when one turns out to clearly be the best and ALL of the guilds in the game flock to one tree?)
Now at the same time, the flip side to this may be simpler – Blizzard may have just decided that some of these changes just weren’t good ideas. But the notion that the Heroic Deadmines and Heroics Shadowfang Keep, two things fans have been craving for ages, may be delayed, tells me that Blizzard has a lot on their plate and their timeline is in jeopardy. If that’s the case, the question then becomes: “what’s still on the plate that made Path of the Titans, Guild Talents, and, while not cancelled – just postponed, Heroic Deadmines and Shadowfang fall off? We’ll just have to wait until a full beta starts and the NDA is lifted to find out.