Archive for the ‘Patches’ Category

Discussion: How’s that 3.2.2 Working Out for You?


Normally I wouldn’t want to do a “How’s that working out for you” discussion post for an x.y.z patch, but 3.2.2 came with so many changes that have actively effected the way we play the game, it’s worth checking in and seeing how everyone’s doing. Blizzard described it as minor patch, but along with it came a number of pretty big changes, not the least of which being the re-introduction of Onxyia into the game after having reworked her to be a level 80 raid boss, with loot that looks like the old world gear but wears like some of the finest a raid can pick up.

Changes came down for just about every class, too – hunters got some pretty significant changes, as did druids, death knights, and even mages got some reworking – and while some of the changes are pretty minor, others are significant enough to change the way we play the game.

So! How are you doing with all of the changes in 3.2.2? Mad that the Bestial Wrath change went through? Upset you can only queue for 2 battlegrounds at a time? Pissed that they fixed the Kill Shot bug and now you have to be at range to fire it? Or maybe you’re too busy rolling over Onxyia for loot? How are you liking that? Let us know in the comments!

Patch 3.2.2 Out Today!

Onxyia is back

Today’s the day: Patch 3.2.2 is slowly rolling out to the realms and after their day-long maintenance they’re starting to slowly but surely come back online. Some of them are experiencing longer downtime and extended maintenance, but by and large people should be able to play when they head home from work or school today.

So! What’s in store for us other than the Brood Mother herself, Onyxia, returning to her home all beefed up to a level 80+ boss and ready to drop some phat lewts? Check out the full patch notes here to see what we’re in for. Tons of class changes, new mounts, new loot, and maybe some other secrets yet to be uncovered until people get their hands on the patch data…we’ll see!

How’s That Patch 3.2 Working Out For You?


So we’re two days out from Patch 3.2, and most of the servers are back online for good and aren’t randomly restarting. Blizzard had a bit of emergency maintenance in the US yesterday, and add-on developers are scrambling to make sure their add-ons are updated for the live version of the patch. We’re all still getting used to it, the the bugs list is getting longer, and we’re all geting used to the patch now that it’s live.

So what about you? What are you the most excited about? New druid forms (shown above)? Totem bars? The new dungeons and the Call of the Crusade? Let us know in the comments!

Oh, and if you haven’t seen the trailer, check it out here:


3.2 Brings a New Spirit Beast!


Along with the wealth of changes coming in patch 3.2, one of them stood out for me, since my main is a hunter and spirit beasts are near and dear to my heart. I first learned about Skoll, the new wolf spirit beast, from Mania’s Arcania, who posted a fantastic video of someone who actually tamed him and is running around on the PTR with him.

He’s a gorgeous blue worg, with lightning crackling around his body, and he gets all of the skills that other spirit beasts get, including spirit strike and prowl. I’m hoping that when he goes live he’ll still be a Wolf, meaning he’ll get ferocious howl and other wolf-specific traits (not to mention their DPS) in addition to spirit strike – that might be enough to make me switch back to beast mastery now and again.

Upcoming Mount Changes and You

Turtle Mount

Remember when the minimum level for the first land mount went from 40 to 30 and everyone who had slogged to 40 and ground gold to pay for it were all mad? Yeah well, that’s coming all over again.

Blizzard has announced some pretty significant mount changes coming “soon,” which means essentially we have no idea when those changes are coming, but when they do, they’ll make all the difference to those folks who are leveling alts and want the experience of grinding 1-70 a little easier to deal with. Faster speeds, lower costs, easier training, and lower minimum levels await you, thanks to the word that Zarhym let loose in the official forums:

In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all ground mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.

* Apprentice Riding (Skill 75)

o 60% land mount speed
o Requires level 20
o Cost: 4 gold
o Mount cost: 1 gold
o Mail will be sent to players at level 20 guiding them to the riding trainer

* Journeyman Riding (Skill 150)

o 100% land mount speed
o Requires level 40
o Cost: 50 gold
o Mount cost: 10 gold
o Mail will be sent to players at level 40 guiding them back to the riding trainer

* Expert Riding (Skill 225)

o 150% flying mount speed; 60% land mount speed
o Requires level 60
o Cost: 600 gold (faction discounts now apply: Honor Hold [Alliance]; Thrallmar [Horde])
o Mount Cost: 50 gold
o Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

* Artisan Riding (Skill 300)

o 280% flying mount speed; 100% land mount speed
o Requires level 70
o Cost: 5,000 gold (faction discounts now apply: Honor Hold or Valiance Expedition [Alliance]; Thrallmar or Warsong Offensive [Horde])
o Mount Cost: 100 gold

Now when Zarhym says “next major content patch,” a good assumption is that he means it’s coming in patch 3.2, currently in development but not yet on the PTRs. Or perhaps since 3.2 is in development already it’s actually coming in 3.3. Who knows, but I’m sure we’ll get clarification on this in the near future.

And of course, along with mount changes, druid forms and other class abilities that allow for faster travel speed will also have to be modified to keep the playing field level:

Movement Speed Training By Class

* Druid

o Travel Form: Requires level 16
o Flight Form: Requires level 60 (150% flight speed)
o Swift Flight Form: Requires level 70

* Hunter

o Aspect of the Cheetah: Requires level 16

* Shaman

o Ghost Wolf: Requires level 16

* Paladin

o Warhorse: Requires level 20
o Charger: Requires level 40

* Warlock

o Felsteed: Requires level 20
o Dreadsteed: Requires level 40

My alts are jumping for joy right now.

How’s that 3.1 Working Out for You?

Dual Specs - Mage

It’s been a few days, 3.1 is out and about, and in some places, some people have managed to tear through the freshly opened Ulduar and even down Yogg-Saron already. Impressive, but that’s not representative of the majority of us. So, how’s the new content patch working out for you?

Last night I saw reports of unstable realms, downed instance servers, and people unable to play entirely – although all of those could have been isolated and simply magnified by the Internet echo chamber. At the same time, I know I spent the majority of Tuesday night patching, and I spent the majority of Wednesday night updating my add-ons and making sure they all work. Maybe tonight I’ll actually get around to playing the game!

How about you guys? Applying glyphs without a Lexicon of Power, shelling out the 1000g for dual specs, getting a full refund of your talent points, signing up for the Argent Tournament, how’s it coming for you, if you’ve managed to play?

Turning It On: Patch 3.1 Lands Today!

Ulduar Banner Image

Ah, springtime! The flowers are blooming, the birds are singing, and Blizzard is cranking out a new content patch. Patch 3.1 is landing today – about a week ahead of my guess, and it contains some pretty serious changes. Among the big ones is the opening of Ulduar up in Storm Peaks; the introduction of dual specs into the game, some UI improvements, the introduction of the Argent Tournament, and much much more, especially on the front of class changes and balancing.

But before we start talking about the changes, let’s check out the Ulduar trailer, eh?


Yeah that’s sexy. Definitely looking forward to that. And did you see Rhonin go? I wanna be him when I grow up. And I don’t even play a mage!

In other news, all of your talent points have been refunded because of the introduction of dual specs and the sheer number of talents that have been removed or changed in the various class talent trees. Additionally, Blizzard has made some changes to improve armor penetration and haste rating, and have made some major changes to the way glyphs are handled. (including removing the need for Lexicons of Power entirely!)

Check out the full patch notes here to see all of the changes to your class and to the game!

How’s that 3.0.2 Working Out For You?



Remember that patch we talked about? Yup – you’ve probably noticed that it hit last week, and some of the realms are still a little wobbly after all that movin’ and shakin’.

My preferred server was down most of the day yesterday for hotfixes and emergency maintenance; others are reporting issues with their character lists as well as not being able to log in. Even so, once most people have managed to log in, the experience has been fabulous. Just about every class has seen some improvements in just about all of their skills and the game seems to be a bit more balanced, even if everyone’s QQ-ing about the massive buff that Ret Pallies picked up. There’s plenty of QQ to go around, and there’s plenty of work left to be done (Shadow Priests kind of got hit with the nerf bat, and Mages deserve a little love for how broken Arcane is right now), but all in all, I’ve seen more people flocking back to the game in the last week than I’d seen leaving it in the past couple of months.

It’s actually really impressive seeing the beginning of the tide rolling back in for Wrath, with people re-upping their accounts and patching up just to get in on the goodness. Even my humble guild, where I was the only person in the guild on at like 7pm on a Saturday evening, has exploded with new life.

How have you taken the new content patch? Have you inscribed your spellbook with glyphs yet? Picked up Inscription? Maybe you’re a hunter and you’ve tamed yourself a Devilsaur? Let us know in the comments how the new patch is working out for you, or whether you’re just going to hold out until Wrath when it all really is new again!

Blizzard Announces Pre-Wrath Content Patch

The fine folks at WoW Insider broke the news, but it looks like Blizzard is planning on a major content patch right before they release the upcoming expansion, Wrath of the Lich King.

This isn’t a huge surprise; they did the same thing before Burning Crusade, but the fact that they’re making the announcement now and that most people are predicting that the patch will land on the PTR (Patch Test Realms) any week now means that Wrath might be closer than we all think!

The new patch is supposed to include a lot of the new content that’s already available in the beta that Blizzard developers already have mostly hammered down, including:

  • New talent trees (including 51 point talents!)
  • New zepplin towers (Horde) and Stormwind Harbor (Alliance) for travel to Northrend
  • 2 new arenas
  • The hunter pet skill revamp (talent trees for pets)
  • Built-in guild calendar (making the Group Calendar add-on obsolete)
  • Barbershops in capital cities (Night Elf Mohawk anyone?)
  • New skill: Inscription
  • New class spells and talents

Pretty slick, eh? Looks like slowly but surely Blizzard is implimenting the new content that will bring some players who have been anxiously waiting for new content back to the game and prime the pump for Wrath. Also, expect another hot steamy world event right before Wrath, just like we had the Scourge Invasion before Burning Crusade!

New Patch Notes: Druids nerfed and Warriors buffed.

Official Notes Here

Looks like druids got hit pretty hard. What do you think?


* When the duration of “Cyclone” ends, area buffs such as “Leader of the Pack”, “Tree of Life”, and “Moonkin” will now be correctly resumed.
* “Bear Form” now grants 25% increased stamina instead of 25% increased health.
* “Dire Bear Form” now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for “Mangle (Bear)” ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* “Savage Fury” no longer affects “Mangle (Bear)”.
* “Savage Fury” no longer applies to “Maul” or “Swipe”.
* The critical damage bonus on “Predatory Instincts” reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* “Improved Leader of the Pack” can no longer get critical heals.
* The armor bonus from “Moonkin Form” has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.


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