Posts Tagged ‘Fun’

Today’s the Day: Patch 4.1 is Available!

Well, today’s it folks – if you’ve been waiting for Patch 4.1 and all of the goodness inside, the realms are slowly coming back online and you’re about to get what you’ve been waiting for. Whether it’s a newly redesigned and revamped Zul’Gurub or Zul’Aman, or you’re just looking forward to the Guild Finder, it’s all landing today.

Above is the beautiful trailer that sets the stage for the events in 4.1 – including a little insight into what we’ve been waiting for for a long time: the trolls are antsy and eager to regain their place at the top of the food chain, instead of be forced to be scattered and disorganized as a people.

That said though, you can find the patch notes – and trust me, there are a LOT of changes, over at the Official Blog.

Video :: Stacy’s Mom

How have I never seen this before? I can’t tell you if we’ve covered it here before, but I stumbled on it again this week and had to share it. At this point I think everyone’s familiar with the Fountains of Wayne song Stacy’s Mom even if they’re not familiar with the band – and you should be, they’re pretty good.

The whole video is pretty much hilarious, and a really tolerable way to listen to the song if you’ve been worn out on it. Enjoy!

Video :: How to Win at Achievements

The venerable WoWCrendor is at it again, this time with a video that’s pretty timely considering just last week the Blizzard developers answered all of your questions about achievements. Predictably, it’s called How to Win at Achievements, and it’s hilarious. …not to mention accurate.

I mean seriously, it can be pretty crazy sometimes.

That said, I love them.

Player Dings 85 Without Killing Anything, Only Gathering

This story was difficult to believe, but it comes around every so often. With each passing expansion, the feat becomes more and more difficult to do, but it’s happened once again: someone’s managed to get their character all the way to level 85 — the level cap — without killing a single mob. They managed to get experience from exploration and gathering only, specifically herbalism and mining. Here’s the scoop from PC Gamer:

Playing on the US RP server Feathermoon, this player achieved what most thought impossible (while still maintaining one’s sanity): grinding through 85 grueling levels via gathering Professions alone. Think it’s all a hoax? The proof is in the profile pudding—Everbloom’s character profile plainly shows that he/she/it has reached the level cap without killing a single enemy. But what’s this? One completed quest?! Not exactly—this was an unfortunate misstep, where a quest was completed simply by opening a letter from an NPC (which Blizzard couldn’t redact). Nonetheless, this is an imposing achievement, especially considering that the character was created around last November.

For the players who think they’ve seen and done it all in Azeroth, this seems like the ultimate challenge and test of will, akin to old Diablo II challenges of pacifist Hell completions. Everbloom highly recommends the experience, saying:

“Being on the ground and sneaking around mining and herbing and eventually archaeology, going everywhere to get every single point of discovery xp that you can, really gives you a chance to see an amazing world up close and personal. I spent hours swimming around reefs and flying to the farthest reaches of the maps… I have been playing since day 1 on other characters and I even have an original Loremaster (you know, back when it was hard) and I saw so MANY new things with Everbloom that it really made it worthwhile for me to continue on with this character, and each level was a major achievement!”

Everbloom’s character sheet is here, and one look at the detail page proves the point. It’s a really impressive feat, and she’s been talking about it on the forums, where I would urge people to go and congratulate her on an incredible job well done.

Congratulations, Everbloom!

Blizzard Wieghs in on WoW’s Difficulty

A lot of people have a bone to pick when it comes to the overall difficulty of World of Warcraft – many of them go right out and say that they think the game has become easier over time, that Wrath of the Lich King was probably a low-point in the simplicity of the game and the changes made during that period made the game so simple that you could play without paying attention. Those same people are generally grateful that Cataclysm has seen the pendulum swing back in favor of a more difficult game overall.

At the same time, there are plenty of people who think that the game was fine early on in Vanilla WoW, and hit a pretty broken and difficult period in The Burning Crusade. They’ll say that the balance and difficulty were adjusted in Wrath of the Lich King, and the game found its sweet spot during that expansion, and that the changes in Cataclysm to make the game more challenging were unwarranted and the game now has just too steep a learning curve to really be accessible to anyone but people who play all of the time.

I’m curious what you think, but before we get to that point, Bashiok – one of the blue posters at the official forums – had a few things to say on the matter, and they’re worth reading:

I understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general. Many of us Original Gamers pine for the days of D&D-based yore when games were seemingly intended to break us down into sobbing masses created by an uncaring necromancer of pain and suffering, or at least didn’t try to avoid it. Overcoming all of the obstacles (I CHOOSE NOT TO SHOOT HER WITH THE SILVER ARROW… NOOOOO) was a big part of what gaming (I HAVE 1 LIFE!?), and especially PC gaming (HOW DO I LOAD MOUSE DRIVERS?), were about. But, I feel we’re lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements (I NEED A FAIRY MONK WITH A MAGIC LOCKPICK?).

What we’ve always been trying to do, what WoW has always been about (and to which much of its success is due) is to make an accessible MMO. Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors. Since release we’ve refined that intent, eventually evolving the very few masochistic designs WoW actually ever started with, but ideally still offering those same prestige goals that give that feeling of achieving something great if you’re able to pull it off. We’ve made a lot of progress toward striking that balance and continuing to evolve the game, but it’s not something we’re ever likely to perfect, and we’ll be constantly working to hit that elusive goal. Hopefully it’s to the benefit of everyone playing and enjoying the game, and they’ll continue to enjoy the journey that a living, breathing, persistent universe will take us on.

I have to hand it to Bashiok partially for slamming so many old school gaming references into such a tiny addition to the thread, but he has some good points too: there’s a sense of nostalgia among people who have been playing video games – especially PC games – for a long time and remember the days when games were still fun and exciting, but far more punishing and difficult. But he does pose the question: does difficulty and punishment for making the wrong decisions make a bad game? Does a strict game with rigid gameplay styles automatically equate a GOOD game, or does it just make it a game that some of the most dedicated and determined gamers will love but no one else will ever play?

It’s a difficult line to walk, I have to admit, and while I have no real complaints about the difficulty level in Cataclysm (while I will be one of the people to say things in Wrath of the Lich King were a little on the easy side, and I thought Burning Crusade was a good place, especially with some of the changes Blizzard made at the tail end) I can see how difficult it is for them to walk it. At the same time, I think it’s clear that Blizzard isn’t fooling themselves: they know they can’t make everyone happy, and they shouldn’t try to – stick to their principles and their guns, and the game will continue to be successful.

What do you think? Is Cataclysm just too damned hard, or are people complaining about nothing? Sound off in the comments!

Patch 4.1.11 Preview Notes

Blizzard posted a note over at the official forums about what changes we’ll see in patch 4.1.11; the one that will contain the Tomb of Immortal Darkness. They don’t normally go to such lengths to tell us what’s going on behind the scenes way before a patch like this, but I’m glad they’re being open and honest with us.

All in all though, the changes look good! They’re finally taking Dance Studio out of the game – no one used that anyway, and adding a Random Guild Finder! Awesome!

Also, to encourage people to get out of capital cities, they’re adding a new debuff:

Players in capital cities will receive a 2-hour debuff “Homebody” that increases damage taken and reduces damage and healing given by 10% for every 10 minutes they’re within city limits. We hope this encourages something.

Oh snap! And look, class improvements too! For example:

Druid forms are now considered vehicles, allowing one player to ride on the druid’s back while in any form, even their humanoid form.

and for Hunters:

Ettin’s Grip (new talent) allows the hunter to equip two ranged weapons simultaneously.

(ooc: that would actually be badass. seriously.)

And a few others worth noting:

* Invisible walls have been added around all harmful ground effects.

* All dungeon & raid bosses now have legs. If they already had legs, they got more legs.

* In order to make the Cataclysm expansion appeal to all players’ sense of nostalgia, shaman, druids and paladins may now only queue as healers when using the Dungeon Finder.

* Tank Stimulus: Successfully completing 25 Dungeon Finder runs as a tank will grant you a $400 Federal tax credit. (Requires Form 8863)

Woot! A tax credit! Time to respec my Paladin! And honestly, who doesn’t appreciate more legs? I know I do. I can’t wait for this patch to land!

Blizzard Introduces Crabby, the Dungeon Helper!

What a helpful little guy he’ll be!

Have you ever felt alone while soloing? Wish you had someone to chat with about what you were doing, or sick of alt-tabbing out to do extensive research about the tasks at hand and wish there were more help in-game available to you at all times?

Well say hello to Crabby, the Dungeon Helper! He’s here to make sure that you’re all set for whatever tasks you may encounter in the World of Warcraft, and is here to help you when you need it!

He’ll occasionally pop up and offer you bits of advice that can be especially useful, and help guide you when you get lost. Check it out:

Wouldn’t it be nice to have a helpful friend at your side, ready to provide you with tips and hints when you’re stuck? A friend who’s there to provide encouragement, who will help you pick yourself up off the floor after the fifteenth wipe of the night? Someone who will stick with you — no matter what?

Everyone can use a friend like that… a friend like Crabby!

You’re a hero. An adventurer. A sword-swinger or spell-slinger for hire. Whatever your character’s motivation may be, if trouble doesn’t find you, it’s because you found trouble first. But what do you do when Asaad throws down a grounding field? How do you respond when the Faceless Corruptors enter Erudax’s room? Eventually, you’ll be thrown a curve ball that you can’t catch. When that happens, you’ll be glad to have Crabby at your side!

Crabby uses a complex and extensive set of context-sensitive situational heuristics to analyze your current status in real-time; that’s tech talk for “Crabby always knows what’s up.” He watches your every move with his all-seeing eyes. Nothing escapes his unwavering gaze; not even the slightest nuance of your play style goes unnoticed. Before long, Crabby will know what you’re going to do before you even do it. And he will use this knowledge to help.

Crabby is able to tell you exactly what’s going on and what you should do. His many useful tips will appear in the bottom right corner of your screen, where he hangs out, ever patiently, waiting for you to need his help. Of course, whether you follow his advice or not is entirely up to you; Crabby may possess an advanced level of artificial intelligence, but we’re reasonably sure he doesn’t have any feelings you could hurt. Reasonably sure. But just in case, the ability to remove Crabby has been disabled for now.

Good! I mean, who wouldn’t want Crabby around to help? Check out the images over at his information page – look how much he loves to help! He’s a helper crab, yes he is.

(psst. By the way. He appears on all World of Warcraft sites, too. Browse around and enjoy! He’s such a helper.)

Blizzard Unveils the Tomb of Immortal Darkness: New 5 Man Dungeon!

Wow, Blizzard is really intent on bringing new and interesting 5-man content to the game. Today they announced the Tomb of Immortal Darkness, a new 5-player dungeon that will blow your mind. Here’s their description:

Deep beneath the crumbling tombstones of Duskwood’s Raven Hill Cemetery, a dark and mysterious power is emerging. Drawing strength from the blackest night and fiercely jealous of the sighted, a once-devoted follower of Leotheras the Blind is spreading his shadowy tendrils across the land. Heroes of Azeroth must delve into his pitch black lair to face Omgsogoth, Dark Lord of Twilight, before the world is plunged into eternal night.

Making use of cutting-edge Deep Dark® technology, the Tomb of Immortal Darkness is a new five-player normal and heroic dungeon that will be introduced in patch 4.1.11. Three new bosses, with unique features and mechanics, will put your group to the test: Omgsogoth, Dark Lord of Twilight; the maniacal Twisted Spiral Fool; and Duc Ulah, The Winged Keeper. Featuring new daily quests, updated monster models, and all-new unique loot, you’ll find you really can’t believe your eyes…

Face your greatest fears in the paralysing dark of the Tomb. Tremble as you stumble blindly towards Omgsogoth’s chamber. Panic at the claustrophobic atmosphere, and feel terror cloud your senses. Will you find your way, or will you be lost, never to return?

Check out the gameplay videos there too – the dungeon looks incredible! So much depth of field, and so much to explore! You could literally go over it a thousand times and never see the same details twice!

I cast magic missle!

Blizzard’s Horadric Cube App Transmutes Anything!

In Diablo, the Horadric Cube allows you to transmute items into new, more powerful ones! Add a little of one element to a little of another, bam – something incredible! Now you can do the same with the apps on your smartphone, thanks to Blizzard and their new Horadric Cube iPhone App!

Fruit Ninja and Angry Birds? Ninja Birds! Skype and Facebook? FaceSkype! You get the idea. Here’s what Blizzard has to say:

Using this app, you can transform and recombine any number of other apps you drag into it. Use the Cube’s transmute power, and the Cube’s Horadric magic will change the existing apps into a new, potentially more powerful app. But beware! A terrible fate awaits those who do not heed the warnings contained within the ancient scrolls. You must not attempt to drag the cube into itself! No good can come of it! Seek out the disclaimer (section 2) for further information.

Wow! And that say that while transmutation is available in the current version, future versions will also feature translocation, which will allow you to open dimensional portals and summon the horrors of hell onto earth and doom us all! How’s THAT for “one more thing,” iPhone users?

Here’s hoping Blizzard is planning an Android version soon!

Blizzard Returns to Consoles with Starcraft Motion Overdrive!

This can only be seen to be believed – Blizzard is planning an epic return to consoles by bringing Starcraft II to the XBox 360, using your body as the controller, thanks to Microsoft’s Kinect!

Check out it, and be amazed!

Here’s what Blizzard had to say:

Ever since its inception, the real-time strategy genre has been missing one crucial gameplay element: You. Generations of players have commanded their forces from afar, making tactical decisions and planning their strategies at a safe distance from the front lines. But now, we finally have the technology to put you at the center of the battlefield. Welcome to StarCraft: Motion Overdrive!

Read more about it here at the Motion Overdrive information page!

Awesome! Now I can get in shape and pwn noobs! Terran fo’ lyfe!

Terms of use | Privacy Policy | Content: Creative Commons | Site and Design © 2009 | Metroblogging ® and Metblogs ® are registered trademarks of Bode Media, Inc.