Posts Tagged ‘gear’

What’s Your Favorite WoW Weapon?

Each week over at The Blog Azeroth Forums, the community comes together around a shared blog topic – interested WoW bloggers can pick up the topic and make posts on their own sites to respond to it, and all of the responses are collected and linked at TwistedNether.net. “What Is Your Favorite Weapon?” is this week’s topic!

This week’s shared topic over at Blog Azeroth was a particularly fun one to think about. Kallixta asked the group:

I was comparing a new upgrade to my older item when it struck me how much I liked my old item. Like is wonderfully subjective and I hope others will explain their measure.

Is your favorite weapon something with strong memories for you? Is it something that just works well for RP purposes? Or maybe the balance of abilities meshes better than normal to your spec and play style?

Admittedly, I don’t do much RP, and I’m not exactly an endgame high-end raider who doesn’t have time to think about the looks and story behind a weapon because he’s too busy min/maxing to care, so I think I’m right there in the middle with those players who have fallen in love enough with a couple of his items that they simply won’t ever leave the bank. Here are a couple of them.

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New Blizzard Gear from ThinkGeek!

The fine folks at ThinkGeek have a wide variety of new Blizzard-related gear, especially a number of World of Warcraft items that are must-haves for people just getting into Cataclysm. For example, the Cataclysm Mugs are brand new, deliciously usable (unlike the other Tankards available elsewhere) and perfect for use at home or when you’re at work and unable to get your WoW fix.

Also in the lineup? Special Horde T-Shirts and Alliance T-Shirts, and a beautiful T-Shirt with Deathwing on the front that’ll make people ask you “what is that angry dragon doing on your chest?

To which the answer is “he’s about to break your world, that’s what he’s doing.”

The fun doesn’t end with Warcraft, either: there’s a ton of great StarCraft themed shirts too, like the old-school Protoss logo below for this awesome-looking Protoss shirt (shown below.) Personally, I’m more of a fan of this Terran Vintage Logo shirt, but there’s more – including a Diablo III shirt.

Head over to ThinkGeek and get shopping – Jinx isn’t the only company with badass Warcraft and Blizzard-related gear!

Oh – don’t forget this beautiful “Hello My Name Is: Leerooooooy Jenkins” shirt too!

The Best Gifts for World of Warcraft Players

My friend Brian Heater over at PC Mag asked my input for a feature that he was putting together at a blog that I also contribute to, Gearlog, called The Best Gifts for World of Warcraft Players.

Now now, I just gave him some ideas, he assembled the list and penned the piece all by himself, and you have to admit, he did well, and he doesn’t even play! You can bet that if someone just “happened” to get me anything on that list for this year’s holiday season, they’d have a very very happy WoW player on their hands.

What’s on the list? Some of the items you can probably guess (like our little plush Murloc friend above,) but there are a few new items in there worth thinking about for the gamer on your list – or things worth putting on your wishlist if you’re looking for a Warcraft-themed gift under your tree/menorah/shrub/etc this year. Head on over and check it out!

Edited: Cataclysm Point Conversion Announced

Lately I’ve been doing a lot more tweeting. Especially about WoW. I’ve been working on gearing up to be most prepared for the Cataclysm release. My druid has already made the server transfer over to Eldre’Thalas, my original WoW home realm. So, reading all of the various blogs from those who are actually on the beta, I’ve come to realize a few things.

1. We’re all (and by all I mean each and every single person playing WoW right now) going to be relearning the game… all over again. All of us on equal footing.
2. Some quest reward gear from Cataclysm will be better than most T10 items from WotLK, much like WotLK quest rewards were better than BC end game items, and Vanilla before that.
3. The game will be wholly different than what we’ve all become accustomed to.

Lately Ive been reconnecting with old friends from EldreThalas on twitter (find me at a @hestiahdruid if youd like). Lots going on there. My friend Kurn is rebuilding her old guild. Were getting ready to hit the ground running at the very onset of Cataclysm, and Im getting excited over the possibilities! Getting to see the game before its been old news for months. Wowhead let me know, via twitter, that a Blizzard announced the currency conversions.

Previously it had been announced that Blizzard was taking WoW to a point system that was universal across the board. Something I believe should have been implemented a long time ago, but I digress. All of your old badges of Conquest, Valor, Heroism and Justice will be converted to a designated gold amount while Emblems of Frost and Triumph will convert directly over to the new Justice Point system. Equally a similar conversion will happen with the Honor system and all previously earned honor points, Arena points, Wintergrasp Marks, etc.  will convert over to the new Honor Point system.

There is a hard cap of 4000 points for either point system. At the beginning of Cataclysm there will be a soft cap allowing those players who have banked large quantities of Emblems or Marks to go over the hard cap. The difference being, players will not be able to earn more Justice Points or Honor Points until the previous points are spent to below the 4000 cap. All Justice points and Honor points earned over the cap will be converted to their designated monetary value and mailed to the character.

The biggest thing to pay attention to is the fact that both Frost and Triumph emblems have the same conversion value into the new system. Anyone without a raiding guild knows that obtaining Frost Emblems is much harder than getting Triumph Emblems. At level 80 you can earn 2 Frost Emblems for a random dungeon, and 5 Frost emblems once a week for the weekly. Anything above that requires the player to participate in ICC or VoA to get Frost Emblems.

A player needs roughly 1500 emblems of both types to even come close to hitting the hard cap once Cataclysm arrives. Those of us who want to have the ability to spend freely once the expansion hits know this means its time to run back-to-back random dungeons.

EDIT:  The new conversion rate of emblems has been changed to reflect an equivalent mathematical value to the current emblem system. This blue post explains that Frost and Triumph emblems now convert at a 11.58 Justice Point per emblem. Meaning that in order to max out at the start of 4.0.1, you’ll need roughly 345 Frost/Triumph emblems.

Cataclysm Raid Changes Announced

Looking to get your raid on when Cataclysm finally lands? There are a few very serious major changes incoming that will rock your Vanilla/BC/Wrath world that may lead to the end of raiding and dungeons as we know them…or maybe it won’t make much difference to you.

All in all, this is going to be a lot to swallow for most players, and will represent some serious and significant changes to the way they raid. Some of the highlights?

First of all, 10-man and 25-man raids will drop the same loot, just in different quantities – that means 25-man raids won’t get higher item-level gear like they currently do – a lot of people have been fighting this point on both sides, and it looks like while at first Blizzard was coming down on the side of the people who favored better gear for 25-man raids, they’ve reversed course a bit.

Second, 10-man and 25-man raids will share the same lockouts. That means a 10-man group gets the same amount of time to complete a dungeon as a 25-man group. Yowch. That would be a problem if not for the fact that also announced is the fact that 10-and-25-man bosses will be very similar in difficulty, and not the pretty big difference they are today.

Blizzard also has some plans to change up the way raids are done, and create shorter raids with fewer bosses (much like the heroic Onyxia and Sarth runs) that are still difficult enough to accomodate a large number of people, but that just have fewer bosses.

Like I said, all of this is still up in the air, and Blizzard reserves the right to change all of it, but if anything I can see it’s a pretty big leveling of the playing field between 10-man guilds and 25-man guilds and the dungeons they run. If anything, it may lend itself to the thought that Blizzard’s noticed that 10-man runs are mostly guild runs with tight social groups, and 25-man runs are largely pugs that are done for efficiency and loot. Interesting.

What do you think? Will the new announcements impact you at all?

Read Blizzard’s full announcement and leave your comments behind the jump!

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Massive Cataclysm Badge and PVP Changes Incoming

Massive changes came down the line in a blue post last night with regard to the way we’ll be buying gear in the future: almost all badges for PvE and PvP gear, and personal ratings for PvP gear will be going away. Instead, there’ll be new point systems based entirely on numbers and not necessarily items that drop from bosses, for example.

Here’s the skinny from Bashiok on the forums yesterday:

We’re continuing to refine the badge/emblem and PvP point systems in Cataclysm and we’d like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we’re changing badges to a more straightforward point system, similar to the ones we’ve used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here’s the breakdown:

PvE
Hero Points — Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
Valor Points — High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

PvP
Honor Points — Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
Conquest Points — High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)

When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you’ll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We’re removing personal rating requirements on almost all items; they’re definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or ‘bragging rights’ type items. And you’ll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won’t be a 1:1 rate, and you’ll have fewer points after the conversion process. We won’t allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We’re eagerly awaiting any that we may have left unanswered. To the comments!

In the end, there’ll be four different kinds of “points:” hero and valor for low and high-quality PvE items, and honor and conquest for low and high-quality PvP items, respectively. No more badges, no more badge trade-ins, no more marks of honor or honor points and then arena points, no more worrying if one type of badge will be phased out in the next patch, and so on. In the end it’ll be all about collecting those kinds of points by doing the activities that earn them, like heroic versus regular dungeons, arenas versus battlegrounds, and so on.

The changes should make things much simpler, but at the same time it opens the door to oversimplification – considering it’s all virtual, aren’t points the same as badges anyway? Even so, it’ll definitely make the process of getting gear and figuring out how to acquire the gear your really want much much simpler.

What do you think about the changes? Sound it out in the comments!

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