Posts Tagged ‘Battlegrounds’

Blizzard Unveils Information on New Twin Peaks Battleground

Another new feature coming in Cataclysm will be a new battleground, called “Twin Peaks.” Bearing no resemblance to the creepy and weird TV series of the 1990s, the Twin Peaks battleground will be something of a ramped up and corrected version of Warsong Gulch.

Blizzard unveiled the page with details and screenshots of Twin Peaks last week, complete with a rundown of what the battleground will be and how it’ll work. The battleground will be a capture-the-flag style game, 10 versus 10 players, and first team to capture the flag three times wins:

Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight’s Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks’ defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.

What will reportedly make Twin Peaks interesting is the difference in terrain between the alliance and horde areas:

Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.

It’s pretty clear that sine Warsong Gulch is pretty much the least popular of all of the battlegrounds currently in World of Warcraft, Blizzard needed to do something, but they didn’t want to abandon the capture-the-flag type of arena play. So what do we get? Twin Peaks. Here’s hoping it’s fun, and doesn’t just turn into Cataclysm‘s Warsong Gulch.

Blizzard Announces Battleground Changes in Next Patch

Over on the official forums today, Zarhym had some news for battleground lovers – some huge changes are coming to battlegrounds and battlegroups in the next minor content patch, which means we shouldn’t have to wait horribly long for these changes to take effect.

Here’s the full text from Zarhym of they have in store:

We have several changes planned for Battlegrounds in the next minor content patch and would like to share them with you now. This patch will be available for public testing and we encourage you to participate, queue up and provide some feedback on these changes.

* Firstly, say goodbye to Battleground Marks of Honor. We feel this currency system is a bit outdated and are getting rid of it. Any items which require these marks as currency will have their costs adjusted appropriately to remove this requirement. The quest NPCs will still be available to award players Honor for turning in leftover marks, including individual Marks of Honor if a player has more marks from one Battleground than another, but this is only to help players clear this expired currency.

* Next, the Battleground holiday weekend will now be denoted as “Call to Arms” in the Battleground tab and Calendar. If you prefer a specific Battleground over all others, look for those words next to its name to determine whether or not you’ll receive bonus Honor. The bonus awards for Call to Arms Battlegrounds have been adjusted.

o Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
o Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
o Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.

* To bring the rate at which players obtain PvP rewards with Honor more in-line with the rate at which players obtain PvE rewards via the Dungeon Finder, we’ll also be increasing the amount of Honor awarded for an Honorable Kill by 100%. In light of this, the amount of experience provided from an Honorable Kill, and the amount of Honor awarded for completing the Wintergrasp weekly quests, have been reduced by 50%.

It’s important to note one thing about these 50% decreases. All Honor awarded for completing objectives in Battlegrounds and Wintergrasp is actually based on an Honorable Kill conversion rate. So if you destroy a tower in Alterac Valley for example, the Honor you’re awarded is actually based on a flat number of Honorable Kills. Since Honorable Kills will now award 100% more Honor, completing such objectives will also award more Honor. This is why experience gains based on completing Battleground objectives and Honor awarded from the Wintergrasp quests are being decreased by 50%.

* Now that we hopefully have your attention, we’re pleased to announce the implementation of the Random Battleground system! This system will work virtually the same as the Random Dungeon option in the Dungeon Finder and will replace the Battleground daily quests. Players can queue with a group of up to five players for a Random Battleground in the Battleground tab. As with the Random Dungeon option, the Battleground chosen will not be revealed until players zone into the Battleground for which they are selected. The bonus rewards for this system are identical to the updated Call to Arms bonuses.

o Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
o Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
o Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
o When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the effects of the Call to Arms bonuses. In other words, the bonuses do not stack. In addition, if a player has been rewarded 30 Honorable Kills worth of bonus Honor currency and 25 Arena points from either the Random Battleground system, or the Call to Arms Battleground, he or she will be rewarded 15 Honorable Kills worth of bonus Honor currency and no Arena points that day for each additional victory. This applies whether the Random Battleground system is used, or the Call to Arms Battleground is chosen specifically, as a player cannot be rewarded the full amount of bonus Honor and the 25 Arena points more than once per day.

All of these features and changes will be available in the next minor patch which should be hitting the public test realms in the near future. Please help us out by testing this system and providing your feedback so we can make some fine-tuning adjustments before the patch’s release.

You catch that? First of all, marks from various battlegrounds will be going away – which probably means that the PVP mounts will be easier to get and you don’t have to worry about having to farm wins in Warsong Gulch (if you’re alliance) just to get the necessary marks to get the mount. I’m actually thrilled about the fact that you’ll be able to turn in your marks for honor – the ability to do this is long overdue, especially since we used to be able to do it.

To that point, it’ll be much easier to get honor points from actually completing objectives in battlegrounds, so make sure to guard those towers!

Finally, there’ll be a new battleground finder! Similar to the Dungeon Finder, there will be special honor rewards and special achievements for using the battleground finder to get into a BG, instead of just queuing for the one you want to do. I see a much heavier distribution of people in all of the BGs in our very very near future.

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